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Shader broken in v1.32.2.33 (No bound shader error and cras)
http://sldev.free.fr/forum/viewtopic.php?f=4&t=2628
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Author:  Jessica Hultcrantz [ 2025-02-01 16:32:01 ]
Post subject:  Shader broken in v1.32.2.33 (No bound shader error and cras)

Todays update crashes on login if you have PBR rendering enabled.

Log and stack trace attached. Looks like a shader is failing judging from the error message?
There is an odd path /root/... mentioned in the log too. Not from my install, something left over from your dev environment?

Attachments:
stack_trace.log [1.59 KiB]
Downloaded 448 times
CoolVLViewer.log.gz [17.34 KiB]
Downloaded 524 times

Author:  Henri Beauchamp [ 2025-02-01 17:02:31 ]
Post subject:  Re: Shader broken in v1.32.2.33 (No bound shader error and c

Jessica Hultcrantz wrote:
Todays update crashes on login if you have PBR rendering enabled.
It does not crash for me...

Jessica Hultcrantz wrote:
Log and stack trace attached. Looks like a shader is failing judging from the error message?
Apparently, there's a conflicting definition (inout vs in parameter type) for the sampleReflectionProbesLegacy() function, coming from the new water shaders changes... It does not seem to bother my OpenGL driver version, but might be the cause for the error you are seeing.

I just published v1.32.2.34, with fixed shaders.

Jessica Hultcrantz wrote:
There is an odd path /root/... mentioned in the log too. Not from my install, something left over from your dev environment?
This is normal: the file path listed for this error is the one used during the viewer compilation on the build VM (i.e. it has nothing to do with your own system).

Author:  Jessica Hultcrantz [ 2025-02-01 17:55:32 ]
Post subject:  Re: Shader broken in v1.32.2.33 (No bound shader error and c

Attached files are confirmed to work as usual (no errors) as contrasting to .33's files that generates a crash. You found it as always :)

This is the error shown, for reference.
Attachment:
Screenshot_20250201_184456.png
Screenshot_20250201_184456.png [ 9.91 KiB | Viewed 14266 times ]


Henri Beauchamp wrote:
I just published v1.32.2.34, with fixed shaders.

Also confirmed to work well for me.

Thanks Henri!

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