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tiny prims and Snowglobe Cool VL Viewer 
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Joined: 2010-02-04 18:38:13
Posts: 17
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Hi Henri,

I keep trying each new iteration of your Snowglobe viewer, but there is one bug that keeps me from moving to CoolVLViewer-1.25.0.12 from CoolVLViewer-1.23.5.35, support for tiny prims.

With 1.23.0.12 - tiny prims show correctly all the time. I can lose focus on the item with the tiny prims, pan around, return to the object, and the tiny prims appear correctly, each and every time.

Not so with 1.25.0.12. The tiny prims only show if I click on the object, for some reason. But if I pan around, then return focus to the object, they have disappeared, until I click on the object again.

Thanks for all your great work!


2010-11-04 00:15:37
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Joined: 2009-03-17 18:42:51
Posts: 6030
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Please, make sure that your RenderVolumeLODFactor setting is set below 3 (2 is safe, 1 is the default value), since the Snowglobe and Snowstorm (yes, it means the v2 viewer as well) renderer got troubles when this setting is set above 3 (and spurious issues when above 2). See this thread in the opensource-devel archives, where I explain what happens.


2010-11-04 08:33:03
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Joined: 2010-02-04 18:38:13
Posts: 17
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Thanks Henri for the explaination. I did have the RenderVolumeLODFactor set at 4, because anything lower than 4 in 1.23.x results in unstable viewing of sculpts. I guess I'll see if that is a trade off in Snowglobe. :D


2010-11-04 20:36:46
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Joined: 2009-03-17 18:42:51
Posts: 6030
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Purdy wrote:
Thanks Henri for the explaination. I did have the RenderVolumeLODFactor set at 4, because anything lower than 4 in 1.23.x results in unstable viewing of sculpts.
The Cool VL Viewer got specific LOD factor auto-adjustment for the sculpts that pose rendering problems in the official viewer, namely the "oblong sculpts" (sculpt maps taller than wider or vice versa, instead of square sculpt map).


2010-11-04 23:32:31
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