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Crashes with 1.26.3.4 
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Joined: 2010-04-07 08:23:18
Posts: 210
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Hi Henri et. al.,

I just had two crashes in fairly quick succession with 1.26.3.4. I've had these (referring to LLOctreeIntersect::check(LLDrawable*)) in previous releases occasionally as well, but they were few and far between. It's mostly while some form of editing is going on, and was this time as well in both cases. Logs are attached -- maybe this helps.

Love,
Lia


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2012-02-09 19:55:59
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Interesting... Never encountered this crash myself. It would be great if you could find a repro case or if you could find some common denominator to the crashes (type of editing being done, type of operation being performed, type of prim being edited)...


2012-02-09 20:32:22
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Joined: 2010-04-07 08:23:18
Posts: 210
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Hi again Henri,

Henri Beauchamp wrote:
[...] type of prim being edited [...]

Funny you should mention that, I was pondering that a bit already. I'll keep my eye on it to confirm, but I can only ever remember that happening either with sculpties or mesh being involved. It doesn't happen with a particular edit operation, sometimes all it needs is camming the object being highlighted or moving it.

Hmmm, I wonder if it might simply be related to rendering the beacon?

Love,
Lia


2012-02-09 20:57:35
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Joined: 2009-03-17 18:42:51
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Found the bug... It indeed is related to intersecting "unique" volumes (typically, flexible prims which shape is recomputed at every frame) and is the result of an incomplete fix that was backported form v3 viewers a couple of releases ago... I already got the fix, so it will be in next releases.


2012-02-09 21:03:34
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Joined: 2010-04-07 08:23:18
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Henri Beauchamp wrote:
Found the bug... [...] I already got the fix, so it will be in next releases.
Render me speechless. :shock:

Thank you very much for your hard work!

Love,
Lia


2012-02-11 09:11:23
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Joined: 2009-03-17 18:42:51
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Fixed in today's releases.


2012-02-14 16:26:51
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