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Deferred Rendering - Water Glitch 
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Joined: 2009-09-08 01:27:46
Posts: 172
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The light from the sun and moon do not reflect properly off of water when deferred rendering is enabled. They appear "dull" in comparison to normal rendering, and the shine from the sun setting does not appear on the water out to 1.5 - 2 sim lengths, as shown in the screenshot below:

Image


Viewer/System Info:

Code:
Cool VL Viewer 1.26.2 (4) Nov  5 2011 11:17:46 (Cool VL Viewer)
Release Notes

Built with GCC version 40102

CPU: AMD Phenom(tm) II X4 970 Processor (800 MHz)
Memory: 7989 MB
OS Version: Linux 3.1.1-1-ck #1 SMP PREEMPT Sat Nov 12 06:26:40 EST 2011 x86_64
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 460/PCI/SSE2
OpenGL Version: 4.2.0 NVIDIA 285.05.09

libcurl Version: libcurl/7.20.1 OpenSSL/0.9.7c zlib/1.2.3.3 c-ares/1.7.1
J2C Decoder Version: KDU
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.10.622 / OpenAL Community / OpenAL Soft: PulseAudio Software
Qt Webkit Version: 4.7.1


2011-11-15 06:14:35
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Joined: 2009-03-17 18:42:51
Posts: 6030
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Like I wrote elsewhere on this forum, and time permitting,
"I'll look into that, but can't make any promise (might have to backport more renderer stuff from v3 to cure that bug, but v3 viewers suffer from many crash bugs with many video drivers, so I'm not too much in a hurry to adopt their buggy code...).

As a rule of thumb, let's say that the deferred rendering stuff is not very well tested: I don't use it myself because of the huge slow down it incurs and the not-so-pretty scenes it gives (I find the colors to be poorer with deferred rendering on, and the scene is usually too dark, especially in indoor places... Not to mention the broken old shinies that make chromes look like lead...)."


2011-11-15 09:35:49
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Joined: 2011-07-27 13:02:35
Posts: 78
Location: Ukraine
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Sometimes after disabling deferred all water just disappears :(


2011-12-22 08:39:38
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