Just happened again. may it be mesh related? Both times lots of mesh items were around.
Another small zip with log and dmp file.
Thanks for the log !... Located the issue. It's probably because of a rezzing object being selected or bumped into. There's some illogical code (including in the latest v3.3 viewer) with a call to getFace() and a check for a NULL pointer in return, but llerrs in getFace() where it should instead be a llwarns and a return of a NULL pointer...
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