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Cool VL Viewer crashing when I edit 
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Joined: 2010-02-04 18:38:13
Posts: 17
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Hi Henri,

Since v1.26.4.13 everytime I try to edit an object, Cool VL Viewer crashes. Windows 7 Pro, 64 bit, Intel i5, 16 gb ram.

Attached please see log files.

Regards,
Purdy


Attachments:
SecondLife.zip [30.16 KiB]
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2012-05-29 01:25:39
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Joined: 2009-03-17 18:42:51
Posts: 6043
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No changes in v1.26.13 to v1.26.15 occurred that would correspond to the stack trace you provide: if the v1.26.4.13 and later releases crash, then former releases would crash too. The crash is probably triggered by the very object you try to edit.

Anyway, I cannot reproduce the bug here (I edited dozens of objects, sculpties and meshes included, to no avail), but I found one potential crash bug (failure to check for a NULL pointer) that was corrected in v3 viewers and not yet backported to the Cool VL Viewer, and I also plugged more potential (though probably impossible) crash bugs in the same code path.

I sent you a private message with the link to a pre-release version of v1.26.4.16 with those fixes included. Please download it and let me know if it solves your problem.

If you still crash with this version, please post the log and .dmp file here, and either send me a copy of the object that makes the viewer crash, or tell me where I can find an in-world copy so that I can go check for it during a live debug session.


2012-05-29 11:45:47
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Joined: 2010-04-07 08:23:18
Posts: 215
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Hi everyone,

Since I can't draw any information from the .dmp file -- is this, perchance, the return of the/an LLOctreeIntersect::check(LLDrawable*) problem, Henri? If so, I have observed it occasionally while editing since 1.26.4.12. If it still helps, I am sure I still have a couple of logs and stack traces somewhere.

Love,
Lia


2012-05-29 15:52:43
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Joined: 2009-03-17 18:42:51
Posts: 6043
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Amalia Illios wrote:
If it still helps, I am sure I still have a couple of logs and stack traces somewhere.
At this point, the only things that could help would be Purdy telling me the bug is fixed or someone providing me with reliable repro steps for that bug...


2012-05-29 17:22:09
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Joined: 2010-04-07 08:23:18
Posts: 215
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Henri Beauchamp wrote:
At this point, the only things that could help would be Purdy telling me the bug is fixed or someone providing me with reliable repro steps for that bug...

Ah, ok. That was the main reason I didn't come forward earlier, since I could find no reliable way to reproduce the crash. It only happened after literally hours of editing/building with lots of camming around an object for me. It was, however, not object dependent, or so it seemed.

Love,
Lia


2012-05-29 18:36:03
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Joined: 2010-02-04 18:38:13
Posts: 17
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Thanks Henri, I just downloaded and will let you know my results...

Regards,
Purdy


2012-05-30 01:05:05
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Joined: 2010-02-04 18:38:13
Posts: 17
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Hi Henri,

Thanks for your efforts and letting me try the beta of '16. So far, so good, I had one crash editing a worn object, but editing others items is working much better.

Regards,
Purdy


2012-05-30 18:43:12
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Joined: 2009-03-17 18:42:51
Posts: 6043
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Purdy wrote:
So far, so good, I had one crash editing a worn object
Then it's no good !... Please, provide the logs for the crash.


2012-05-30 19:20:54
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Joined: 2010-04-07 08:23:18
Posts: 215
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Hi Purdy,

you wrote:
Purdy wrote:
I had one crash editing a worn object, but editing others items is working much better.
Was it by any chance a rigged mesh object? I have observed that myself two or three times in the recent past, with a different stack trace ( LLRiggedVolume::update(LLMeshSkinInfo const*, LLVOAvatar*, LLVolume const*) ) than the 'regular' edit crashes.

So if that's the case, we might be dealing with two separate bugs, which might be good for Henri to know.

Love,
Lia


2012-05-31 15:12:06
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Joined: 2009-03-17 18:42:51
Posts: 6043
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Amalia Illios wrote:
Hi Purdy,

you wrote:
Purdy wrote:
I had one crash editing a worn object, but editing others items is working much better.
Was it by any chance a rigged mesh object? I have observed that myself two or three times in the recent past, with a different stack trace ( LLRiggedVolume::update(LLMeshSkinInfo const*, LLVOAvatar*, LLVolume const*) ) than the 'regular' edit crashes.

So if that's the case, we might be dealing with two separate bugs, which might be good for Henri to know.
All I need are the logs and stack traces !!! Please, post them ! I can't cure the bugs if I don't know they exist in the first place and where/when/how they occur !


2012-05-31 22:08:38
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