You are at 263195.4, 257615.9, 993.6 in Caldbeck located at sim7206.agni.lindenlab.com (216.82.32.208:13002) Second Life RC LeTigre 12.08.17.263666 Release Notes
CPU: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz (2261 MHz) Memory: 4063 MB OS Version: Microsoft Windows Vista 64-bit Service Pack 2 (Build 6002) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 9600M GT/PCIe/SSE2 Windows Graphics Driver Version: 8.17.0013.0142 OpenGL Version: 3.3.0
This is a known quirk that also happens with other viewers (and earlier Cool VL Viewer versions) and that I'm trying to figure out (not yet sure if it's a culling issue, a texture priority issue, an octree issue, an active/static object flagging issue, etc...). In the mean time, just right-click on the HUD and it should immediately show. This may also happens, from time to time, to in-world objects after a TP.
I see this happening with in-world objects quite often. About 10-20% of the time. I noticed that zooming out and back in often (but not always) fixes this.
I found a work around for prims not rezzing or attachments disappearing on TP arrival. The problem is related with stale vertex buffers and how (a couple) bad positions are transmitted to the viewer by the server on TP arrival. The work around consists in resetting the vertex buffers shortly after the arrival. It will be part of next releases.
I found a work around for prims not rezzing or attachments disappearing on TP arrival. The problem is related with stale vertex buffers and how (a couple) bad positions are transmitted to the viewer by the server on TP arrival. The work around consists in resetting the vertex buffers shortly after the arrival. It will be part of next releases.
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