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HUD objects invisible in 1.26.5 (5) 
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Joined: 2012-05-09 18:10:43
Posts: 4
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In 1.26.5 (5) some of my HUD's stays invisible. When I select them in edit i can see the shapes, but no idea how to make them visible...

Melvin

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Cool VL Viewer 1.26.5 (5) Aug 25 2012 15:22:08 (Cool VL Viewer)
RestrainedLove viewer v2.08.03.25
Release Notes

You are at 263195.4, 257615.9, 993.6 in Caldbeck located at sim7206.agni.lindenlab.com (216.82.32.208:13002)
Second Life RC LeTigre 12.08.17.263666
Release Notes

CPU: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz (2261 MHz)
Memory: 4063 MB
OS Version: Microsoft Windows Vista 64-bit Service Pack 2 (Build 6002)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 9600M GT/PCIe/SSE2
Windows Graphics Driver Version: 8.17.0013.0142
OpenGL Version: 3.3.0

libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
Packets Lost: 58/42177 (0.1%)

Built with MSVC version 1600

Compile flags used for this build:
-DLL_RELEASE=1 -DLL_RELEASE_FOR_DOWNLOAD=1 -DLL_SEND_CRASH_REPORTS=1 -DNDEBUG /O2 /Oi /arch:SSE2 /MD /MP -D_SECURE_STL=0 -D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /W3 /EHsc /GR /Oy- /GS /arch:SSE2 /fp:fast /TP /W2 /Zc:forScope /Zc:wchar_t- /c /nologo /DLL_USE_TCMALLOC=1 /DLL_WINDOWS=1 /D_SECURE_SCL=0 /DDOM_DYNAMIC /DUNICODE /D_UNICODE /DWINVER=0x0501 /D_WIN32_WINNT=0x0501 /DCARES_STATICLIB /DLIB_NDOF=1


2012-08-26 11:21:24
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Joined: 2009-03-17 18:42:51
Posts: 4751
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This is a known quirk that also happens with other viewers (and earlier Cool VL Viewer versions) and that I'm trying to figure out (not yet sure if it's a culling issue, a texture priority issue, an octree issue, an active/static object flagging issue, etc...). In the mean time, just right-click on the HUD and it should immediately show. This may also happens, from time to time, to in-world objects after a TP.


2012-08-26 13:14:49
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Joined: 2011-08-27 17:31:05
Posts: 98
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I see this happening with in-world objects quite often. About 10-20% of the time. I noticed that zooming out and back in often (but not always) fixes this.


2012-08-26 14:22:14
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Joined: 2012-05-09 18:10:43
Posts: 4
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Still happening in 1.26.5 (6). I tried updating my NVIDIA-drivers (into 304.79) too, but I still have some invisible huds, even when i select them.

Melvin

--


Cool VL Viewer 1.26.5 (6) Aug 26 2012 17:20:03 (Cool VL Viewer)
RestrainedLove viewer v2.08.03.25
Release Notes

CPU: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz (2261 MHz)
Memory: 4063 MB
OS Version: Microsoft Windows Vista 64-bit Service Pack 2 (Build 6002)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 9600M GT/PCIe/SSE2
Windows Graphics Driver Version: 9.18.0013.0479
OpenGL Version: 3.3.0

libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
Packets Lost: 479/151739 (0.3%)

Built with MSVC version 1600

Compile flags used for this build:
-DLL_RELEASE=1 -DLL_RELEASE_FOR_DOWNLOAD=1 -DLL_SEND_CRASH_REPORTS=1 -DNDEBUG /O2 /Oi /arch:SSE2 /MD /MP -D_SECURE_STL=0 -D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /W3 /EHsc /GR /Oy- /GS /arch:SSE2 /fp:fast /TP /W2 /Zc:forScope /Zc:wchar_t- /c /nologo /DLL_USE_TCMALLOC=1 /DLL_WINDOWS=1 /D_SECURE_SCL=0 /DDOM_DYNAMIC /DUNICODE /D_UNICODE /DWINVER=0x0501 /D_WIN32_WINNT=0x0501 /DCARES_STATICLIB /DLIB_NDOF=1


Attachments:
Cool VL Viewer v1.26.5 (6) invisible huds2.jpg
Cool VL Viewer v1.26.5 (6) invisible huds2.jpg [ 26.12 KiB | Viewed 1321 times ]
2012-08-27 03:29:46
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Joined: 2012-05-09 18:10:43
Posts: 4
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i got disconnected while writing last post.. Just did relog again.. and somehow I can see the huds now :)))

Melvin


2012-08-29 19:57:37
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Joined: 2009-03-17 18:42:51
Posts: 4751
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I found a work around for prims not rezzing or attachments disappearing on TP arrival. The problem is related with stale vertex buffers and how (a couple) bad positions are transmitted to the viewer by the server on TP arrival. The work around consists in resetting the vertex buffers shortly after the arrival. It will be part of next releases.


2012-08-30 21:47:08
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Joined: 2011-08-27 17:31:05
Posts: 98
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Henri Beauchamp wrote:
I found a work around for prims not rezzing or attachments disappearing on TP arrival. The problem is related with stale vertex buffers and how (a couple) bad positions are transmitted to the viewer by the server on TP arrival. The work around consists in resetting the vertex buffers shortly after the arrival. It will be part of next releases.

YAY! :)

Thanks Henri!


2012-08-31 07:36:28
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