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Invisiprims incorrectly rendered in deferred mode
http://sldev.free.fr/forum/viewtopic.php?f=4&t=929
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Author:  Nicolette Lefevre [ 2012-09-15 14:52:46 ]
Post subject:  Invisiprims incorrectly rendered in deferred mode

Hi,

there is a problem with the new invisiprim rendering in deferred mode in today's 1.26.5.9. Screenshot attached. Notice that the skin seems to be kind of (but not really) transparent. This happens for sky, water and I think shiny objects that are behind the skin.

It's a good thing that you added a switch to disable this feature. :)

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Cool VL Viewer 1.26.5 (9) Sep 15 2012 12:19:46 (Cool VL Viewer)
Release Notes

You are at 188772.4, 356270.8, 24.7 in The Connection located at sim3544.agni.lindenlab.com (216.82.19.151:13000)
Second Life Server 12.09.04.264357
Release Notes: Retrieving...

CPU: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz (3337.55 MHz)
Memory: 12280 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 580/PCIe/SSE2
Windows Graphics Driver Version: 9.18.0013.0479
OpenGL Version: 4.2.0

libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
Packets Lost: 0/8212 (0.0%)

Built with MSVC version 1600

Compile flags used for this build:
-DLL_RELEASE=1 -DLL_RELEASE_FOR_DOWNLOAD=1 -DLL_SEND_CRASH_REPORTS=1 -DNDEBUG /O2 /Oi /arch:SSE2 /MD /MP -D_SECURE_STL=0 -D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /W3 /EHsc /GR /Oy- /GS /arch:SSE2 /fp:fast /TP /W2 /Zc:forScope /Zc:wchar_t- /c /nologo /DLL_USE_TCMALLOC=1 /DLL_WINDOWS=1 /D_SECURE_SCL=0 /DDOM_DYNAMIC /DUNICODE /D_UNICODE /DWINVER=0x0501 /D_WIN32_WINNT=0x0501 /DCARES_STATICLIB /DLIB_NDOF=1

Attachments:
Snapshot_003_Cropped.jpg
Snapshot_003_Cropped.jpg [ 54.14 KiB | Viewed 2495 times ]

Author:  Amalia Illios [ 2012-09-15 15:07:35 ]
Post subject:  Re: Invisiprims incorrectly rendered in deferred mode

Hi everyone,

seconded. I think it's just time to move on and forget about them. The Lab won't support them anymore, so ...

Love,
Lia

Attachments:
File comment: Example
NoUseSmall.jpg [47.89 KiB]
Downloaded 66 times

Author:  Henri Beauchamp [ 2012-09-15 16:46:34 ]
Post subject:  Re: Invisiprims incorrectly rendered in deferred mode

Interesting... I didn't have shinies around when I did the tests and since I usually don't use deferred rendering, I don't notice later on... I'm yet wondering why shinies are interfering with skin here... Oh, well... It was worth a try anyway.

Author:  Tillie [ 2012-09-16 11:02:28 ]
Post subject:  Re: Invisiprims incorrectly rendered in deferred mode

I can second that 'transparent avatar' occurance. :)

Author:  Henri Beauchamp [ 2012-09-22 10:31:45 ]
Post subject:  Re: Invisiprims incorrectly rendered in deferred mode

Fixed in v1.26.5.10. Invisprims now render in deferred rendering mode in the same way as they do in v1.26.4 (i.e. with the same issue that causes shinies to be hidden by the invisprims, in excess of objects with semi-transparent textures that have always been hidden by invisprims, even in non-deferred mode).

Author:  Nicolette Lefevre [ 2012-09-22 10:47:36 ]
Post subject:  Re: Invisiprims incorrectly rendered in deferred mode

Yes, that seems to be fixed now.

I can see a shadow on invisiprims though. But even with the shadow it is still far better than not having invisiprims at all. And the shadow only seems to be visible when I zoom in very close.

Thanks Henri!

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