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Crash upon forced texture reload 
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Joined: 2010-04-07 08:23:18
Posts: 215
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Hi Henri,

another new oddity in crashland, it seems. Since I do suffer from "broken" sculpties occasionally in recent 1.26.5-releases, I use Ctrl-Shift-U more often (which, more often than not, doesn't help -- I see the sculpt texture being reloaded, but the object remains borked, until I move the camera far out and back in again, which then tends to refresh the object and it appears properly).

During one of these reload/cam cycles, I got the attached crash. Maybe it helps squash an odd bug.

Love,
Lia


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File comment: Crash info.
201210281843.tar.bz2 [46.24 KiB]
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2012-10-29 17:30:34
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Joined: 2009-03-17 18:42:51
Posts: 6043
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The sculpted objects indeed can't be refreshed easily unless they are wiped out of the viewer "interest list" and reloaded, so while the reload texture feature does force a sculpt texture reload as well as normal textures, the viewer can't rebuild the object unless it becomes "uninteresting" for a moment.

As for the crash, it's alas a crash in libapr (which is a real mess) and I can't fix it, alas. Maybe a newer apr library will have it fixed in the future.


2012-10-29 18:57:45
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