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SL alpha's "wearing", not "added" in #RLV folder 
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Joined: 2012-11-06 08:23:07
Posts: 15
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Hey I discovered this issue with my [H]arsh mesh straightjacket - it uses alpha's to cover hands and parts of the torso and these are stored in the #RLV folder. When I wear my jacket, the alpha don't come up correctly thou instead I have to manually add them because there's two alpha's I'm supposed to wear, the one for the hands and one for whatever parts of the upper body is covered. I got a message from Darian Caldwell, maybe that clears out what is off.

Darien Caldwell: (Saved Mon 05 Nov 2012 19:14:33) do you have RLV on?
[12:21] Darien Caldwell: (Saved Mon 05 Nov 2012 19:14:53) if you have RLV on, and the alphas set up in your RLV folder properly, they should auto-attach.
[12:21] Darien Caldwell: (Saved Mon 05 Nov 2012 19:15:07) It could be a bug with CoolVL, i'll give things a try with that viewer.
[12:21] Darien Caldwell: (Saved Mon 05 Nov 2012 19:21:29) It does seems to be some bug with CoolVL's RLV implementation
[12:21] Darien Caldwell: (Saved Mon 05 Nov 2012 19:24:05) I'm sending the "attachover" RLV command which is supposed to 'add' layers, not 'wear' them. And the viewer is wearing instead, knocking existing layers off.
[12:21] Darien Caldwell: (Saved Mon 05 Nov 2012 19:30:37) I guess you'll have to report this issue to Henri. Nothing I can do, it's a RLV/Viewer problem.
[12:21] Darien Caldwell: (Saved Mon 05 Nov 2012 19:32:13) from the RLV wiki: "Force attach items contained inside a shared folder, without replacing what is already being worn : @attachover:<folder1/.../folderN>=force (*)
Implemented in v2.1.2 and v1.24 This command works exactly like @attach described hereabove, except that it won't kick objects and pieces of clothing that are already being worn. "

If that clears up the issue...

I'm using the v1.26.5 viewer.


2012-11-06 08:30:43
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Joined: 2009-03-17 18:42:51
Posts: 6028
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This bug has been fixed in last week's releases. Please make sure you are using v1.26.4.37 or v1.26.5.17.


2012-11-06 08:58:48
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Joined: 2012-11-06 08:23:07
Posts: 15
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And I could have of course found it in the release reports. But beind the dumb ass I am I never bothered to look. Thankyou for the reply, thus I'll update!


2012-11-06 14:03:09
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