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Edited object jumping at 0,0,0 when rotated http://sldev.free.fr/forum/viewtopic.php?f=4&t=991 |
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Author: | ErikaThorkveld [ 2012-11-08 07:32:26 ] |
Post subject: | Edited object jumping at 0,0,0 when rotated |
Hello all, I'm getting a very weird behaviour when I'm editing an object: sometimes, but not always, when I try to rotate it, the object jumps at position 0,0,0 in the current sim. Can hardly give steps to reproduce it as it doesn't happen all the time: I can edit it and everything works fine, and then try to rotate it just once in any direction, and it jumps. Not sure if it's important: just got the issue with a poseball I was editing while I was seated on it. Did anybody else get this kind of issue? Since it seems to be related to rotating, I tried to turn off the UseNewTargetOmegaCode, but it apparently didn't change anything… Thanks! |
Author: | Henri Beauchamp [ 2012-11-08 09:19:29 ] |
Post subject: | Re: Edited object jumping at 0,0,0 when rotated |
It could be a server bug, but it's hard to tell without logs and a more descriptive report (how was the rotation edited when it happened: via the rotation handles or the spinners in the edit floater, or by entering numbers directly in the rotation fields ? what axis the prim was rotated around ? where was the prim (position) before it jumped to 0,0,0 ?... was it a single prim or a multi-prims object ?). |
Author: | ErikaThorkveld [ 2012-11-08 13:23:55 ] |
Post subject: | Re: Edited object jumping at 0,0,0 when rotated |
I'll try again and if I can reproduce it, I'll get the logs. As for your questions: it was a poseball, so just a single sphere with an anim and a little script in it, and I rotated it with the spinners. The problem happened several times, at least one with the X spinner and another one with the Y one. Not sure about the Z one, but I hardly had to use it for what I was doing. And originally, I was in my house so the position was something like 207, 173, 74. Quite 'usual' position I'd say, not on the edge of anything… |
Author: | Tillie [ 2012-11-09 17:26:05 ] |
Post subject: | Re: Edited object jumping at 0,0,0 when rotated |
I had the same within last 7 days, too. Either jumping to 0,0,0 or turning invisible on rightclick/edit until I leave edit. Haven't seen this for long. Still waiting for it to happen again so I can have a look at the debug console. |
Author: | Jessica Hultcrantz [ 2012-11-10 14:09:00 ] |
Post subject: | Re: Edited object jumping at 0,0,0 when rotated |
Got it too yesterday. Thankfully I never let go of the object and cammed out to find it at 0,0,0 which was quite a bit away and thankfully the same parcel. No log unfortunately, but it was Z-rotation in edit mode (with the coloured circles) of a 2-prim scripted towel to match a slope at ground level. It ended up 90 degrees wrong, so it could be a communication issue with the server like for a couple of years ago. |
Author: | Ibrew Meads [ 2012-11-11 08:23:58 ] |
Post subject: | Re: Edited object jumping at 0,0,0 when rotated |
Hmm. Maybe that's why a couple objects have disappeared while editing. They have always come back within a minute or so though. I'm almost always too far from 0,0,0 to check if that's where it is but will try to find the object next time it happens. I just guessed it was server lag and ignored it. |
Author: | Henri Beauchamp [ 2012-11-11 08:33:34 ] | |||||||||
Post subject: | Re: Edited object jumping at 0,0,0 when rotated | |||||||||
I will also think of a way to bring back an edited object to the last "good" position via an advanced command... |
Author: | ErikaThorkveld [ 2012-11-16 12:34:14 ] | ||
Post subject: | Re: Edited object jumping at 0,0,0 when rotated | ||
Got the problem again, again with a poseball I was sitting on. Quit at once and got the log. I'm attaching it. Quite a few things happened before, but I've kept the whole log, since I don't know what can be relevant in it. The editing that caused the problem happened from around 12:03. The messages at 12:04:51 look particularly suspect to me. A division by 0 maybe?
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Author: | Henri Beauchamp [ 2012-11-16 14:39:58 ] | |||||||||
Post subject: | Re: Edited object jumping at 0,0,0 when rotated | |||||||||
In the mean time, three questions:
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Author: | ErikaThorkveld [ 2012-11-16 21:02:48 ] | |||||||||||||||||||||||||||
Post subject: | Re: Edited object jumping at 0,0,0 when rotated | |||||||||||||||||||||||||||
The handles. As far as I could see, it doesn't happen with the spinners, nor with direct angle entry, but I have another problem here, since changing the values this way seem to have another behaviour than with the handles. What I was editing was a poseball while I was sitting on it, and if rotating the poseball with the handles rotated me too, it wasn't the case with the 2 other methods: the poseball turns, but not me… So the goal being to adjust the pose, I have to use the handles, or I don't see my adjustments.
A poseball, so a single spherical prim. Just had an animation and a script in it, but not sure that's important…
The first time I got the problem, it was enabled. Since I had just seen another problem about rotation here, I tried to disable it, but it didn't change anything: the problem is still happening. With the log I sent, it was disabled (FALSE). |
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