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Improving Mesh Loading 
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Joined: 2012-02-09 21:01:50
Posts: 284
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Hello Henry,

if you ever want to test around with mesh loading, the sim MAYFAIR is pretty good for that. Almost all the stuff, even the houses, are mesh.

When I TP there I see just a few floating prims, some meshes are loading, some not, the buildings NEVER. I have to wait some more, then TP out and THEN the houses start to appear too.

Pretty good testing ground, I think. ;-)


2012-12-19 16:17:05
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Try today's releases: quite a few fixes went into the mesh repository code...


2013-01-11 21:13:32
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Joined: 2012-02-09 21:01:50
Posts: 284
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Better rezzing, it seems, but the large houses and floors still only rezz after TPing out and back in.


2013-01-12 12:50:25
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Tillie wrote:
Better rezzing, it seems, but the large houses and floors still only rezz after TPing out and back in.
Not seeing such an issue here: the 3000-or-so meshes load the first time like a charm ! I suggest you check your network connection (and in particular your router/MODEM capability to deal with enough simultaneous HTTP connections: if it is limited, then consider lowering the various max concurrent connections settings in the Cool VL Viewer: simultaneous HTTP texture fetches, but also max number of Curl handles (CurlMaximumNumberOfHandles), concurrent mesh fetches (MeshMaxConcurrentRequests), etc...).


2013-01-12 13:32:26
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Joined: 2010-03-14 21:12:58
Posts: 86
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Henri Beauchamp wrote:
Tillie wrote:
... I suggest you check your network connection (and in particular your router/MODEM capability to deal with enough simultaneous HTTP connections...


Does anyone know of a simple way to do this from the PC? And any way to find which router is the bottleneck? Especially if we don't have access to the routers. It would be helpful if people could test how many simultaneous HTTP connections they can get since everything seems to be moving to HTTP and some routers are quite limited.


2013-01-13 21:38:16
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Joined: 2013-01-15 16:52:53
Posts: 2
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Henri Beauchamp wrote:
Tillie wrote:
Better rezzing, it seems, but the large houses and floors still only rezz after TPing out and back in.
Not seeing such an issue here: the 3000-or-so meshes load the first time like a charm ! I suggest you check your network connection (and in particular your router/MODEM capability to deal with enough simultaneous HTTP connections: if it is limited, then consider lowering the various max concurrent connections settings in the Cool VL Viewer: simultaneous HTTP texture fetches, but also max number of Curl handles (CurlMaximumNumberOfHandles), concurrent mesh fetches (MeshMaxConcurrentRequests), etc...).

Can you explain how this is done? How do I change my settings for mesh fetches (MeshMaxConcurrentRequests) ???


2013-01-15 18:39:32
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Stathis Piek wrote:
Henri Beauchamp wrote:
Tillie wrote:
Better rezzing, it seems, but the large houses and floors still only rezz after TPing out and back in.
Not seeing such an issue here: the 3000-or-so meshes load the first time like a charm ! I suggest you check your network connection (and in particular your router/MODEM capability to deal with enough simultaneous HTTP connections: if it is limited, then consider lowering the various max concurrent connections settings in the Cool VL Viewer: simultaneous HTTP texture fetches, but also max number of Curl handles (CurlMaximumNumberOfHandles), concurrent mesh fetches (MeshMaxConcurrentRequests), etc...).

Can you explain how this is done? How do I change my settings for mesh fetches (MeshMaxConcurrentRequests) ???
Via the debug settings floater... CTRL ALT S


2013-01-15 19:15:53
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Joined: 2013-01-15 16:52:53
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Thanks Henri :)


2013-01-17 03:58:47
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