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Problems with Avatar texture rendering/loading http://sldev.free.fr/forum/viewtopic.php?f=5&t=1240 |
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Author: | DBDigital Epsilon [ 2013-06-14 17:07:10 ] |
Post subject: | Problems with Avatar texture rendering/loading |
Is anyone else having a problem with avatar textures (and sometimes textures in general) failing to download/rez or taking a long time? In general I get object textures, but avatar textures is another story. Especially with several avatars around. However I can be with one person, they will rez properly, go blurry, then rez again repeatedly. Caming around to a different view of the Avatar will usually get them to be load fully again. This is with 1.26.4 legacy renderer but I have been seeing it for a few weeks now (perhaps almost a month). I have http fetching off, including the http settings under advance/network, but it doesn't seem to make a difference. I have also tried other viewers such as LL's V3 which also give the same problem (with http fetch on or off), therefore I am assuming it is a asset server issue perhaps having to do with "project sunshine" (aka server side baking)? I generally run with HTTP off as I tend to get a lot of packet loss with it on (it seems to flood out my connection as http doesn't adhere to the bandwidth setting in viewers). In summary I will get avatar textures to rez, usually, but it is SLOOOOW (grey avatars for quite a while). Might take 30 minutes or more for 10 avatars to fully rez. I never had this much trouble, even back in 2005! Everything else seems fine, and bandwidth is fine (not maxed out as I checked my router). And I am not seeing much of any packet loss (perhaps when I first teleport but nothing out of the ordinary). Also once I get them to rez they may go blurry then I have to cam in and out a few times to get them to rez fully again. The same thing happens on different machines with different video cards (Nvidia and ATI) and different OS (win Vista and 7). |
Author: | Henri Beauchamp [ 2013-06-14 20:29:21 ] |
Post subject: | Re: Problems with Avatar texture rendering/loading |
This is usually the sign of too high a memory usage (the viewer then throttles the textures memory usage by using lower LODs, which in turn can cause "LOD cycling" (blurry/clear) textures). Try reducing the amount of "texture RAM", and make sure your OS is configured to allow up to 3Gb of address space for 32bits apps (32bits Windows XP/Vista/7 need to be tweaked to allow that: search the FAQ and general help forum about it to find the directions). |
Author: | DBDigital Epsilon [ 2013-06-15 14:43:29 ] |
Post subject: | Re: Problems with Avatar texture rendering/loading |
Hmm very strange as it didn't use to and I am not doing anything different than say a month ago. The system I am using now has 512mb video RAM and the SL limit is set to 256 (in viewer hardware options). Also the memory bar/indicator isn't any different than it was before. I will check into the tweeks you mentioned with regard to 3gb address space. I think I did them some time ago, but I will double check. And thank you. |
Author: | DBDigital Epsilon [ 2013-06-21 17:01:27 ] |
Post subject: | Re: Problems with Avatar texture rendering/loading |
Ok I have found the problem and fixed it....if I turn off (remove the X) advanced/character/allow server-side baking avatars download without issues. So this will fix it until LL makes server side baking mandatory. :/ |
Author: | Henri Beauchamp [ 2013-06-21 18:51:46 ] | |||||||||
Post subject: | Re: Problems with Avatar texture rendering/loading | |||||||||
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