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Monday Release 
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Joined: 2012-02-09 21:01:50
Posts: 284
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Fixed a bug introduced in last Saturday's releases that caused failures to download large (3-chunks or more) HTTP data and which especially badly impacted meshes; I shall watch closer to stupid constant strings changes in the future (in this particular case, a string used for HTTP request headers was not changed as it should have been during a backport, causing a real mess)...

Glad you found this. This one caused some really bad headaches when I was doing photos during a show. I already thought that SL was really bad this weekend, concerning meshes.

Strange yet how many photos I could do with rezzed meshes, when there was a that big bug in there. :) ( )
I had quite some hard time, though. Lots of relogs and teleports, because meshes kept vanishing and never reappeared until a client restart.

So I am looking forwards to a much better experience during the next shows coming weekend. :D

2013-09-18 15:44:00
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