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Capturing llDialog channel?
http://sldev.free.fr/forum/viewtopic.php?f=5&t=1740
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Author:  Atashi [ 2017-01-20 22:10:31 ]
Post subject:  Capturing llDialog channel?

Is there any way (maybe a hidden setting or debug console) that Cool VL Viewer can display what channel is being used by a llDialog?

I'm trying to help a friend debug a complicated scripted object and I know the channel has to be sent to the viewer, but I haven't been able to find any way to display that channel.

Thanks!

Author:  Henri Beauchamp [ 2017-01-20 22:29:27 ]
Post subject:  Re: Capturing llDialog channel?

This info is kept internal to the viewer code (in llviewermessage.cpp, callback_script_dialog() function) and cannot be displayed in current releases.

I added a debug message for tomorrow's release and you will be able to display it in the debug console after enabling the "Messaging" debug tab.

Author:  Atashi [ 2017-01-22 20:57:34 ]
Post subject:  Re: Capturing llDialog channel?

That is awesome, thank you Henri!

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