Cool VL Viewer forum
http://sldev.free.fr/forum/

Light Sources
http://sldev.free.fr/forum/viewtopic.php?f=5&t=1887
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Author:  CaptObvious [ 2018-11-26 02:51:19 ]
Post subject:  Light Sources

I apologize if this has been asked and answered: How many light sources can Cool VL Viewer render in a scene? I seem to recall an old limit of six, but I thought that was removed a while ago.

Thanks,
Vince

Author:  Henri Beauchamp [ 2018-11-26 09:42:24 ]
Post subject:  Re: Light Sources

The Cool VL Viewer uses the same renderer as LL's viewer, with only a few improvements: mostly speed optimizations (the majority of which were backported from Singularity, but without deviating from the original rendering algorithm like Singularity did), and the support for "invisi-prims" in deferred render mode, AKA "ALM" (LL's viewer removed that support for this mode).

The total number of lights rendered in both viewers (LL's and mine) is 9: ambient light, Sun, Moon and up to 6 local lights (you can check by yourself in the sources, in (ll)pipeline.cpp: look for the MAX_LOCAL_LIGHTS constant).

This has not changed in years...

Author:  CaptObvious [ 2018-11-26 22:04:10 ]
Post subject:  Re: Light Sources

Henri Beauchamp wrote:
The total number of lights rendered in both viewers (LL's and mine) is 9: ambient light, Sun, Moon and up to 6 local lights (you can check by yourself in the sources, in (ll)pipeline.cpp: look for the MAX_LOCAL_LIGHTS constant).

This has not changed in years...


Got it. Thanks, Henri! And thanks for a great viewer!

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