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Experimental viewer v1.29.0 feedback thread http://sldev.free.fr/forum/viewtopic.php?f=5&t=2268 |
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Author: | Henri Beauchamp [ 2022-04-16 09:31:01 ] |
Post subject: | Experimental viewer v1.29.0 feedback thread |
This thread is to be used for feedback about the v1.29.0 experimental viewer branch. Let's start with today's release (v1.29.0.2) new threaded GL image worker. Here are the known glitches (potentially) seen with this feature and their workarounds:
(*) Normally, you should not see this issue happening at all thanks to the bug fixes I brought to LL's code. If you see this issue happening, please do report it here and quote your hardware/software (GPU/OS/driver) configuration so that I can investigate further. |
Author: | Henri Beauchamp [ 2022-04-16 10:48:58 ] |
Post subject: | Re: Experimental viewer v1.29.0 feedback thread |
One more thing I just noticed: the threaded GL worker does not work when changing video modes because LL's code does not redo the shared contexts while the window they are associated with is destroyed during the video mode change !... In the mean time, do not change the video modes settings (this includes anti-aliasing and anisotropic filtering, which trigger a GL mode change) while the viewer is logged in, and do not use either the "full screen" (non-windowed) mode, since it involves a video mode change at login... |
Author: | ZaneZimer [ 2022-04-16 13:56:41 ] | |||||||||||||
Post subject: | Re: Experimental viewer v1.29.0 feedback thread | |||||||||||||
I have been using the new 1.29.0.2 this morning with GL worker threading enabled. The texture loading improvement is fantastic. One thing I notice is that with it enabled water appears very dark/black, at least in my set up. Toggling UseGLWorkerFence doesn't alter the condition. Using the 1.28.2.66 release or setting GLWorkerThreads back to 0 seems to return water to its bluer, more reflective state. I've added a screen shot and logs plus my viewer info is:
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Author: | Henri Beauchamp [ 2022-04-16 14:29:28 ] | |||||||||
Post subject: | Re: Experimental viewer v1.29.0 feedback thread | |||||||||
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Author: | ZaneZimer [ 2022-04-16 14:44:47 ] | |||||||||||
Post subject: | Re: Experimental viewer v1.29.0 feedback thread | |||||||||||
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Author: | Henri Beauchamp [ 2022-04-16 15:53:33 ] |
Post subject: | Re: Experimental viewer v1.29.0 feedback thread |
Well, thing is, even with the future v1.29.0.3 release which allows me to toggle the GL threading on/off on the fly (no more need for a relog), I do not see any difference in water rendering between the two ! I tried with or without ALM, with or without shadows, with minimal or full water reflections and cannot spot any difference in the rendering... I do not see either from where such a difference could come (as long as you do not see any texture corruption, that is). |
Author: | ZaneZimer [ 2022-04-16 15:56:14 ] | |||||||||
Post subject: | Re: Experimental viewer v1.29.0 feedback thread | |||||||||
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Author: | Henri Beauchamp [ 2022-04-16 16:05:26 ] | ||||||||||||||||||
Post subject: | Re: Experimental viewer v1.29.0 feedback thread | ||||||||||||||||||
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Author: | ZaneZimer [ 2022-04-16 16:14:42 ] | |||||||||
Post subject: | Re: Experimental viewer v1.29.0 feedback thread | |||||||||
[edit]: I just tried toggling SSAO, as it occurred to me as I was rattling off my customizations. That seems to return things to normal water. Toggling it back on, and the water stays normal. |
Author: | Henri Beauchamp [ 2022-04-16 16:35:46 ] | |||||||||
Post subject: | Re: Experimental viewer v1.29.0 feedback thread | |||||||||
EDIT: and I just tried with SSAO on or off (including after a viewer restart with it on), and still cannot reproduce your issue... |
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