Cool VL Viewer forum http://sldev.free.fr/forum/ |
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New v1.30.1 experimental branch http://sldev.free.fr/forum/viewtopic.php?f=5&t=2301 |
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Author: | Henri Beauchamp [ 2022-09-17 10:13:48 ] | |||||||||
Post subject: | New v1.30.1 experimental branch | |||||||||
Once again, the Cool VL Viewer is the first TPV to provide you with support for SL's latest feature... This time, the new experimental v1.30.1.0 release published today implements the all new "Puppetry" support. Note that it was a rather big backport, because many of the classes used by the puppetry feature were not used (and thus not implemented) by the Cool VL Viewer. Of course, I also fixed and improved a few things, especially with regard to Linux support. As far as the Puppetry features themselves are concerned, you will find a new "Puppetry" sub-menu in the "Advanced" -> "Character" menu, and here are the changes I made, when compared with LL's implementation:
Note that by lack of a camera, I did not test puppetry with one, but all the provided example Python scripts do work just fine with the Cool VL Viewer. To test them yourself, install LL's plugins this way (here, for Linux):
You may then launch, from the viewer, any of the example plugins available in the leap/puppetry/ sub-directories. See LL's documentation for more information and hints. |
Author: | kathrine [ 2022-09-17 17:55:12 ] | |||||||||
Post subject: | Re: New v1.30.1 experimental branch | |||||||||
Interesting. For Windows the Python 3 pip install needs CMake in the PATH and a working Compiler to build some of the dependencies (dlib), as far as i could tell. Its probably a good idea to install the python modules in a venv (https://docs.python.org/3/library/venv.html) to not mess up the system python install. And pip can already directly use git links anyway, so no need to clone & cd first.
I guess i need to get my camera working to give it a try. |
Author: | Henri Beauchamp [ 2022-09-17 21:49:49 ] | |||||||||
Post subject: | Re: New v1.30.1 experimental branch | |||||||||
![]() Mac users would also likely need proper MacPorts' of cmake, python3, etc, as well as XCode to compile dlib... |
Author: | Henri Beauchamp [ 2022-10-01 09:40:08 ] |
Post subject: | New v1.30.1 experimental branch & libepoxy |
In today's v1.30.1.2 release, libepoxy is being used to replace the old OpenGL wrapping method. Please, do report here any rendering discrepancy or compatibility issue when compared with v1.30.0 releases. Also, since there si for now no ARM64 build of libepoxy, v1.30.1 cannot any more be compiled for ARM64 Linux (*). This will change as soon as an ARM64 build of libepoxy is made available. (*) In fact, it could still be built, but only by using system libraries (via the "--usesystemlibs" option of linux-build.sh) and on the condition libepoxy (and preferably the latest, v1.5.10 version) is installed on your system; such a build would likely only work on your own ARM64 system however. |
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