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Discussion about the Cool VL Viewer roadmap http://sldev.free.fr/forum/viewtopic.php?f=5&t=265 |
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Author: | Lance Corrimal [ 2011-11-10 11:09:30 ] |
Post subject: | Re: Discussion about the Cool VL Viewer roadmap |
one of my favorite saved outfits right now uses two jacket layers. one because that is the only way to wear a sweater on top of pants when the pants don't come on underwear, and the other one for the jacket on top of the sweater. The obviously illegal solution here would be to copybot and photoshop the stuff. |
Author: | g0rd0ngrfr33mailgr [ 2012-02-04 21:24:15 ] | |||||||||
Post subject: | Re: Discussion about the Cool VL Viewer roadmap | |||||||||
Just please keep in mind that some of us still have issues with the new renderer. Specifically, this holds true for all viewers using renderer >=3 that I have tried (LL, Firestorm, Dolphin), and I have filed a JIRA report. That said, your work is brilliant and thank you very much for it. Edit: Fixed a wrong url. |
Author: | Henri Beauchamp [ 2012-02-04 23:41:24 ] | ||||||||||||||||||
Post subject: | Re: Discussion about the Cool VL Viewer roadmap | ||||||||||||||||||
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Author: | erlebach [ 2012-03-22 13:18:41 ] |
Post subject: | Re: Discussion about the Cool VL Viewer roadmap |
Hi, Currently, you have two versions of CoolVLViewer: In one version, you can import meshes from Blender. In the other version, you have implemented media on a prim (in addition to other features of course). From my perspective, "media on a prim" and "import meshes" or orthogonal to each other. They are independent features. So what would it take to have a version of OpenSim that can handle both "media on a prim" AND "mesh import". The fact that it has not been done, implies that it is more than a day's work. Is that the case, and why is that? After all, the code for both features already exists in the viewer. Thanks, Gordon |
Author: | Henri Beauchamp [ 2012-03-22 13:26:41 ] | |||||||||||||||||||||||||||
Post subject: | Re: Discussion about the Cool VL Viewer roadmap | |||||||||||||||||||||||||||
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Author: | erlebach [ 2012-03-22 13:31:17 ] |
Post subject: | Re: Discussion about the Cool VL Viewer roadmap |
Thanks Henri. I had thought that media on the prim already worked in some versions of OpenSim. I'll check and if I find out, I'll be sure to let you know. Merci beaucoup. Gordon |
Author: | Ibrew Meads [ 2012-11-18 04:14:07 ] |
Post subject: | Re: Discussion about the Cool VL Viewer roadmap |
MOAP is very exciting. I'm really looking forward to that. I have a question about another feature though. Do you have any timeline in mind for adding .anim file upload ability? |
Author: | g0rd0ngrfr33mailgr [ 2012-11-18 12:28:00 ] | |||||||||
Post subject: | Re: Discussion about the Cool VL Viewer roadmap | |||||||||
Media doesn't really interest me (I never use music or voice either), but I did want to comment on that:
HAPPY BIRTHDAYYYYYYYYYYYYYYYYYYYYYYYY!! And thank you so much for the beautiful viewer we all enjoy using! |
Author: | Tillie [ 2012-11-19 18:40:50 ] |
Post subject: | Re: Discussion about the Cool VL Viewer roadmap |
Party! And thanks for all the hard work. |
Author: | Lord [ 2013-01-13 02:04:31 ] |
Post subject: | Re: Discussion about the Cool VL Viewer roadmap |
Please do not feature freeze 1.26.4 ! In a short while it will become the only viewer many computer users will be able to use due to it's V2.6 renderer. There are alot of people who access SL with computers that are at least 5 years old and have no means by which to upgrade them with all of the economic mess the USA and Europe are in...it literally becomes a choice between having essentials to live and work with or upgrade a computer. It is hoped that eventually the economy will rebound enough to be able to afford luxuries such as the latest and greatest graphics capabilities but we are far from having reached that point. Again, please reconsider ! Thank you, - Lord |
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