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Problems TP-ing 
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Joined: 2010-09-27 21:48:11
Posts: 2
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Hello everyone. I just downloaded cool viewer and really love how fast it rezzes. I'm having a heck of a time teleporting however. It's so bad that I have to use another viewer while hoping for a response from this forum as to some way to tweak the viewer so that I can tp. I've never had so many issues with teleporting since I logged onto cool viewer. I'm sure it's probably a setting??? Can someone shed some light please? I'd appreciate it!


2010-09-27 21:51:15
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Joined: 2009-03-17 18:42:51
Posts: 6030
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I have no problem at all teleporting with the Cool VL Viewer.

Are you sure you are not restrained (prevented from teleporting) by a RestrainedLove device ? If so, then either remove this device or disable RestrainedLove (it is off by default, but you perhaps enabled it by mistake: the setting is in the "Cool features" tab of the Preferences menu, "Miscellaneous" sub-tab).

If it's not a RestrainedLove problem, then I'd need more details: what happens exactly (at which point the TP is failing, for a start: what's the message on the TP screen, is the viewer opening a dialog, etc ?), as well as the viewer logs.


2010-09-28 07:35:17
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Joined: 2010-09-29 11:28:07
Posts: 1
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Hello,

this is a wild, wild guess, but maybe - - I'm using the RDF Tracker (it's a HUD - if you don't know it, then my guess is wrong), and while attached/activated, I'm having TP issues, too, especially from a full sim or one with lots of scripts running. If I remove the tracker, TPs work.
I guess that the tracker server wants to be updated with your location when you TP. Also, it can allow others to TP you to their location (RLV assumed). Maybe these functions cause problems with "normal" TPing? Maybe other HUDs create issues like these, too.

As I said, wild guess, but who knows.

Best,

Rain


2010-09-29 11:40:22
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Joined: 2009-03-17 18:42:51
Posts: 6030
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The more scripts in your attachments, and the slower the TPs... to the point that the TP might actually fail. I guess this HUD is simply insanely coded and contains too many scripts (also the case for quite a few no-mod shoes or hair with resize scripts: some may use one script per prim, and since the prim count in shoes/boots and hair can be well over 100...).
Note that it is not a viewer issue, but simply the result of too high a load on the sim and asset servers when you TP.


2010-09-29 15:29:22
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Joined: 2010-09-27 21:48:11
Posts: 2
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It must be my attachments. However, in other viewers I don't have problems tp-ing with them on. The last thing I'm going to do is take of my prim skirt and shoes etc to tp. So I guess I'm back to snowglobe.


2010-09-29 17:35:37
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Joined: 2009-03-17 18:42:51
Posts: 6030
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Again, this is not a viewer-related problem (and it will happen in the exact same way with any viewer: just run a test; TPing from and to the *same* sims with different viewers, at the *same* time of the day)...

If your TP fails, it's simply because the sim servers (departing and arrival sims) and the asset server got trouble exchanging the data for your avatar (which includes your attachments and all the scripts memory for them). TP may fail at higher rates when the concurrency on the grid is high, or when the sims (the departure sim, the arrival one, or both) are already overloaded. TPs will also work much better just after a rolling restart on the grid (when LL installs new server versions), probably because all the server having been restarted, and have no swap memory usage (over time, the servers will start swapping as their memory gets fragmented, slowing down everything, among which the TPs).


2010-09-29 17:53:08
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Joined: 2010-04-30 23:14:32
Posts: 24
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I have been seeing this a *lot* lately, as in the past two months, and I don't know RDF or RLV or any of those acronyms. My ARC is usually under 1000, and the only scripts I am aware of are a skirt sitter that adjusts the position of your skirt when you sit down (activated on touch, no listener) and a DJ HUD that I wrote which has a timer and HTML event to send and receive song information from an offworld website. No bling, no AO, nothing else. I haven't been able to detect a pattern as to when I can teleport easily and when I get the "unable to complete your request" message.


2010-10-17 16:13:59
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Joined: 2009-03-17 18:42:51
Posts: 6030
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SegmentationFault wrote:
I have been seeing this a *lot* lately, as in the past two months, and I don't know RDF or RLV or any of those acronyms. My ARC is usually under 1000, and the only scripts I am aware of are a skirt sitter that adjusts the position of your skirt when you sit down (activated on touch, no listener) and a DJ HUD that I wrote which has a timer and HTML event to send and receive song information from an offworld website. No bling, no AO, nothing else. I haven't been able to detect a pattern as to when I can teleport easily and when I get the "unable to complete your request" message.

Again, this is a server side problem, and there is nothing that can be done viewer side (and it will happen with *any* viewer).


2010-10-17 16:41:50
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Joined: 2010-10-19 10:03:56
Posts: 7
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Hi.
On my netbook, I usually log in using the Cool VL viewer (Legacy renderer), for both Windows and Linux versions, but I've been having this little issue since some time ago.
When I try to teleport out of my home region, the viewer shows the progress bar for a bit, and then I get this message:
Quote:
You have been logged out of Second Life.
You were disconnected from the region you were in.
blah blah blah...

Is there any way to solve this?


2010-10-19 10:09:39
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Joined: 2009-03-17 18:42:51
Posts: 6030
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This is in no way a viewer bug.

It's either a server side issue, or a networking issue (for the latter, search this forum for "MTU" and read the corresponding messages).


2010-10-19 20:44:34
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