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feature request : the mesh "cost" in prims ? 
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Joined: 2011-09-17 08:59:38
Posts: 29
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as astra does , when i edit a mesh i have the supposed prims count , but also the real "cost" on the sim , would be great to add this function :)
thanks by advance


2011-09-26 13:41:12
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Joined: 2009-03-17 18:42:51
Posts: 5545
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This exists already... In the build floater, the prims count is followed, when the cost differs from it, by the said cost between parenthesis.


2011-09-26 14:14:27
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Joined: 2011-09-17 08:59:38
Posts: 29
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oups didn't saw it !!! sorrrrrrrry
GREAT
cool viewer become my first viewer maybe if some moreless usefull things are still missing
because my pc who is not a BIG machine thanks me (and you) each time i log with cool V
good fps , less charge , my cg don't burn lol
as , i'm sure you know it, did the incredible oldschool of nicholaz some centuries ago :)
( henri i can log on a netbook with cool V, ok in this case it is not soooooo fast but it works, the classic cool v on it )
and this is IMPORTANT we don"t have all formula one PC
THANKS


2011-09-26 14:31:34
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