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Building the mac versions of CoolVLViewer from source
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erlebach
Joined: 2012-01-30 15:43:16 Posts: 8
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Hi,
Could somebody please give me detailed instructions on how to compile (from source) the CoolVLViewer on a macbook Pro? I would have replied to previous message, but was prevented from doing so. I have downloaded src, art, libraries.
I tried to execute ./cmake-SL2.sh:
Error: You need slviewer-src !
Yet, a file listing from "." gives: (note the presence of linden/)
cmake-SL2.sh* fmodapi375linux/ linden/
== Can somebody please help? Thanks.
My objective: introduce stereographic capability (for some reason nobody thinks it is important.)
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2012-02-01 17:30:45 |
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Henri Beauchamp
Joined: 2009-03-17 18:42:51 Posts: 5523
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You need to put the source packages files in the directory you point cmake-SL to, not the linden/ directory itself !... Simply download all the source packages (sources, library, artwork, fmod) from the website, put them into a single directory and fire the cmake-SL script passing it the path to that directory.
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2012-02-01 18:30:28 |
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erlebach
Joined: 2012-01-30 15:43:16 Posts: 8
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Thanks Henri. But if you look carefully, my cmake-SL was not inside linden/
> ls cmake-SL2.sh* linden/
> ./cmake-SL2.sh You need slviewer-src ! ---
You will note that I was not executing cmake-SL2.sh from within linden/
I added a "-x" to the first line of the cmake-SL2.sh file, and found that the error came from:
'[' -f '/usr/tmp/erlebach/slviewer-src-*.tar.gz' ']' + echo 'You need slviewer-src !'
In other words, the user should not unpack the files himself, but rather should put the tar files inside $PATH_TO_ARCHIVES/...
I will do this and try again. Stay tuned.
Gordon
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2012-02-01 19:02:27 |
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erlebach
Joined: 2012-01-30 15:43:16 Posts: 8
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Ok. I ran reran the sh script, (which deleted the directory I was in and created a proper directory with the source fiels). I got an error stating to first run develop.py (why an error is beyond me). I ran develop.py from within indra/
./develop.py cmake
and got the build-darwin-i386/
I assume that the next step is to use xcode, using SecondLife.xcodeproj/
Can anybody please confirm this? Thanks. Given that some people have compiled for the mac, I was wondering where they are and if they would help out? Thanks.
Gordon
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2012-02-01 19:20:03 |
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