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blurry/rainbow texture" fix 
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Joined: 2012-02-09 21:01:50
Posts: 284
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Reverted the "blurry/rainbow texture" fix to the new HTTP core engine that I implemented in last release, because it caused leaks.


Is that the same that prevented textures loop-loading? Because after installing the latest client lots of textures are 'blinking' now until I rightclick them. That's more annoying than any memory leaks that the client had. The previous version (with the memory leaks) was pretty stable for me, so the leaks not too bad.


2012-11-05 15:07:12
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Joined: 2009-03-17 18:42:51
Posts: 5523
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This has nothing to do with rainbow textures... and the leak was not a memory leak, but a HTTP fetcher handles leak.


2012-11-05 15:50:26
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Joined: 2012-02-09 21:01:50
Posts: 284
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Henri Beauchamp wrote:
This has nothing to do with rainbow textures... and the leak was not a memory leak, but a HTTP fetcher handles leak.


Ah okay. Then either something else is broken or there were just some bad SL days where stuff didn't load. I guess the latter, with all the Login Server problems and stuff.


2012-11-06 09:52:56
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