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Lua and SetAvatarMinimapColor 
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Joined: 2009-03-17 18:42:51
Posts: 6067
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Next release will see the mini-map colours sticking even beyond draw distance (found a way to optimize even more the mini-map), as well as Lua functions and callbacks for the radar marking and tracker.


2020-07-06 20:26:26
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Joined: 2011-09-17 11:12:19
Posts: 368
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Oh nice, that is a huge help!


2020-07-08 08:58:15
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Joined: 2011-09-27 11:18:31
Posts: 251
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Question! I have put
Code:
if avatar_id == jimmy then
            SetAvatarMinimapColor(avatar_id, "pink")
            SetAvatarNameTagColor(avatar_id, "pink")
end

in OnAvatarRezzing(avatar_id) (where jimmy is a global variable, a string containing my uuid). The name tag colour works, but not the mini map colour. Is it hardcoded to stay yellow, perhaps?


2025-04-11 19:37:58
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Joined: 2009-03-17 18:42:51
Posts: 6067
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g0rd0ngrfr33mailgr wrote:
The name tag colour works, but not the mini map colour. Is it hardcoded to stay yellow, perhaps?
The agent avatar does not have a color on the mini-map: the agent avatar is represented with an icon (yellow dot circled with white).


2025-04-11 20:00:18
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Joined: 2011-09-27 11:18:31
Posts: 251
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Ah, thanks.


2025-04-11 22:46:12
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