Next release will see the mini-map colours sticking even beyond draw distance (found a way to optimize even more the mini-map), as well as Lua functions and callbacks for the radar marking and tracker.
if avatar_id == jimmy then SetAvatarMinimapColor(avatar_id, "pink") SetAvatarNameTagColor(avatar_id, "pink") end
in OnAvatarRezzing(avatar_id) (where jimmy is a global variable, a string containing my uuid). The name tag colour works, but not the mini map colour. Is it hardcoded to stay yellow, perhaps?
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