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Mouselook Camera Controls/Adjustments 
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Joined: 2012-11-27 20:30:59
Posts: 1
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Not sure if this is the right subforum for this. but is there a way to edit the camera height WHILE INSIDE mouselook? Im not talking about third-person view. Basically, I use a small avatar, and when i go into mouselook and look down, i can see my headless neck, I want to be able to move the camera position down and around so that when i look down, i just see my body.
If something like this isn't possible, would it be possible to code it in? or is it just too hard?

Thanks!
(( also thanks for this viewer, its the only one that constantly gets me 30+ FPS no matter where I go! ^^))


2012-11-27 20:38:24
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Joined: 2009-03-17 18:42:51
Posts: 6057
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The short answer is "no, it's not possible to 'fix'"...

The long answer is two folds:

1.- In mouselook mode, the camera is set at the position of your avatar's eyes, so you cannot change its height...

2.- Because of the constraints on the bones of the avatar (max neck bending angle etc), it's not possible either to see properly its body when looking down, thus why its eyes end up looking down the center of its neck when you look too low. It can't be changed without changing the avatar skeletons and bones constraints, which would make it incompatible with other viewers.


2012-11-27 22:59:16
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