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3.4 Renderer Glow Issues
http://sldev.free.fr/forum/viewtopic.php?f=6&t=1029
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Author:  Kavon Chrome [ 2012-12-16 17:51:56 ]
Post subject:  3.4 Renderer Glow Issues

Hello, I have noticed a significant difference with glow between the 3.4 Renderer build and the 2.6 Renderer build. So much that I will only play on the 2.6, because most other viewers see glow that way. There is glow on the 3.4 but it is hardly noticeable. I make buildings in SL and I use glow all the time in them, if I was to use the 3.4 renderer build, the settings I put on the things that glow would be significantly different than if I were using the 2.6. I would want all people to be able to view it correctly. The thing is, I don't even know if this can even be fixed, but I do know I will be sticking with the legacy build, because of this. Just thought I'd let you know, oh and here is a picture to show the big difference with glow.
Image

Author:  Henri Beauchamp [ 2012-12-16 18:04:45 ]
Post subject:  Re: 3.4 Renderer Glow Issues

It's in no way a bug... The default settings for the glow strength simply changed (LL's doing). Adjust RenderGlowStrength to your likings, but be aware that glow is seen very strong in most viewers (even glow values as low as 0.1 are too bright, most of the time).

Author:  Kavon Chrome [ 2012-12-16 18:25:17 ]
Post subject:  Re: 3.4 Renderer Glow Issues

Thank you, now maybe I will use the 3.6 renderer build, and make that adjustment. RenderGlowStrength is '0.350' on the 2.6 renderer build, so I will just use that on the 3.6. :D

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