I'll check this, thank you.
Just to understand that the issue here is: Are you concerned that a person wearing a blindfold, and thus being forbidden to see the world, might just take a snapshot and see the world that way? I understand that. But then, couldn't the code by modified so that the snapshot follows the restrictions, but just doesn't show the HUDs? In other words, can't the effect of the HUDs' restriction remain, just without showing the HUDs themselves? That is the issue I'm raising: not the effect of the HUD, only its appearance on the picture. (Of course, I'm not a programmer, I have no idea how that could implemented. All I know of programming is a first-year course in Pascal during university, over twenty years ago:), so I'm talking in safety here.)
Addition: For reference, it's the same issue as when you need to zoom out your HUD space, in order to move back to the viewable rectangle a HUD that was made for a 24+" monitor, but doesn't appear in my old 17" monitor. I don't want to detach any locked HUDs or cheat my RLV restriction, I just want to see that colour-changing HUD for my shirt that the creator decided should be 10cm out of my viewing space.
Furthermore, it's not just actual in-character RLV restrictions. It's also HUDs that simply use this restriction in order to not be detached by mistake. For example, at the theatre shows I use this camera angle HUD that allows me to view a few specific angles by clicking a button, and it's really useful for laggy performances with lots of people and lots of scripts running. (But I need to take pictures too.)
Thank you for considering the issue.