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Freezes after TP? - 1.26.13 (12) 
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Joined: 2012-02-09 21:01:50
Posts: 284
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Hello,

has something changed in the latest client version? After teleporting to a new location I have client freezes, where nothing happens for several seconds.

Code:
Cool VL Viewer 1.26.13 (12) May 16 2015 11:43:43 (Cool VL Viewer)
RestrainedLove viewer v2.09.09.21

You are at 161849.2, 283432.1, 465.4 in Sheer located at sim10438.agni.lindenlab.com (216.82.51.144:13022)
Second Life Server 15.05.07.301703

CPU:        Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (3605.07 MHz)
Memory: 16340 MB
OS version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Memory manager: OS native
Graphics card vendor: NVIDIA Corporation
Graphics card: GeForce GTX 980/PCIe/SSE2
Windows graphics driver version: 9.18.0013.5286
OpenGL version: 4.5.0 NVIDIA 352.86

J2C decoder: KDU
Audio driver: FMOD Ex 4.44.53
Networking backend: libcurl/7.38.0 OpenSSL/1.0.1h zlib/1.2.8
Embedded browser: Qt Webkit v4.7.1 (version number hard-coded)
Packets lost: 60/108820 (0.1%)


Example:

Code:
[...]
2015-05-27T08:19:52Z INFO: LLEventPollResponder::LLEventPollResponder: LLEventPoll initialized with sender 216.82.52.54:13004
2015-05-27T08:19:52Z INFO: LLEventPollResponder::start: Starting event poll timer with count: 7 - URL: https://sim10548.agni.lindenlab.com:12043/cap/fa9f3a72-6b08-95eb-658b-6235e68a418d
2015-05-27T08:19:52Z INFO: LLHTTPSender::setSender: Host: 216.82.52.54:13004
2015-05-27T08:19:52Z INFO: LLVOAvatarSelf::onSimulatorFeaturesReceived: Simulator features received, setting hover based on region props
2015-05-27T08:19:52Z INFO: LLVOAvatarSelf::setHoverIfRegionEnabled: Avatar Hover Offset disabled or not supported. Falling back to legacy methods...

<---- FREEZE HERE

2015-05-27T08:19:59Z INFO: LLVOAvatarSelf::setHoverIfRegionEnabled: Avatar Hover Offset disabled or not supported. Falling back to legacy methods...
2015-05-27T08:19:59Z INFO: LLMarketplaceData::initializeSLM: Initializing the Marketplace Listings
2015-05-27T08:19:59Z INFO: LLViewerRegion::getMeshUrl: ONCE: Using the GetMesh2 capability for region Roma Antiqua
2015-05-27T08:19:59Z WARNING: LLVOAvatarSelf::computeBodySize: Caught unloaded attachment at point: 15 - Object: 3c4d0e4e-c4ec-b486-5f10-473fe0739b57. Skipping enforcement.
2015-05-27T08:19:59Z INFO: LLCircuitData::checkPacketInID: Packet out of order - got packet 687 expecting 593 from 216.82.52.54:13004
2015-05-27T08:20:00Z INFO: LLViewerRegion::setSimulatorFeatures: Received simulator features for region: Roma Antiqua

<---- FREEZE HERE

2015-05-27T08:20:07Z INFO: LLAppViewer::idleNetwork: Maxed out number of messages per frame at 400
2015-05-27T08:20:08Z INFO: LLCircuitData::checkPacketInID: Packet out of order - got packet 1646 expecting 1347 from 216.82.52.54:13004


"Maxed out number of messages per frame at 400" looks suspicious...

Sure before you had to wait too for stuff loading, but you still could move and click things.

Full log attached.

Oh, and what's this "LLMarketplaceData::initializeSLM: Initializing the Marketplace Listings" after each teleport? Is that needed? :)


Attachments:
log.zip [42.38 KiB]
Downloaded 136 times
2015-05-27 08:26:49
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Joined: 2009-03-17 18:42:51
Posts: 5546
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Tillie wrote:
has something changed in the latest client version?
Nope...

Quote:
After teleporting to a new location I have client freezes, where nothing happens for several seconds.
This is usually the sign of a network issue (lost packets resulting in out-of-order UDP messages, slow or failing DNS, dropped packets...).

Quote:
Example:
Code:
[...]
.../...
2015-05-27T08:19:59Z INFO: LLCircuitData::checkPacketInID: Packet out of order - got packet 687 expecting 593 from 216.82.52.54:13004
Yes, good example... Packet out of order, meaning network issues...

Quote:
"Maxed out number of messages per frame at 400" looks suspicious...
Not an issue, just being reasonable (this means still 8000 messages per second processed at 20fps... Should be more than enough !).

Quote:
Oh, and what's this "LLMarketplaceData::initializeSLM: Initializing the Marketplace Listings" after each teleport? Is that needed? :)
Yes (the Marketplace listings feature is a per-sim capability), and not an issue either.


2015-05-27 11:27:18
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