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Avatars being mutted 
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Joined: 2014-09-25 22:10:40
Posts: 135
Location: Colorado
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Hello,

Well I seem to behaving an issue with my mute function. Every time I login or someone else relogs, some avatars, not all, look like a colored silhouette. Some avatars that has this silhouette has a different color (blue, purple, green, ect..). It took me a while to figure out that they were being muted. When I right click on the avatar to bring up the pie menu I went to mute, then click show always. That then shows the avatar. When they relog or I relog they are then again a colored silhouette. I went in the View -> Mute list and it was empty.

I am unsure if the latest version of Cool VL or the fact DreamNation OS 0.9 is the cause or maybe a combination of both. But I am the only person to be having this issue as everyone else uses a different viewer. I recently had to completely uninstall and delete all folders for SL and Cool VL and then reinstall the latest version of Cool VL. So I could fix my inventory issues I was having after they found the bug that was causing the inventory issue. After I did that I was having mute issues.

hope you can help!

Geoff

Below is my viewer information
Code:
Cool VL Viewer 1.26.18 (10) Jun 18 2016 10:23:50 (Cool VL Viewer)
Release Notes

CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2592 MHz)
Memory: 16295 MB
OS version: Microsoft Windows 8 64-bit  (Build 9200) compatibility mode. Real version: 10.0 (Build 10011)
Memory manager: OS native
Graphics card vendor: NVIDIA Corporation
Graphics card: GeForce GTX 970M/PCIe/SSE2
Windows graphics driver version: 20.19.0015.4416
OpenGL version: 4.5.0 NVIDIA 368.22

J2C decoder: KDU
Audio driver: FMOD Ex 4.44.61
Networking backend: libcurl/7.47.0 OpenSSL/1.0.1h zlib/1.2.8
Embedded browser: CEF3 plugin v1.5.3-(CEF-WIN-3.2526.1347-32)

Built with MSVC version 1600

Compile flags used for this build:
/O2 /Oi /MD /MP /DNDEBUG /D_SECURE_SCL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /Oy- /GS /arch:SSE2 /fp:fast /TP /W2 /Zc:forScope /Zc:wchar_t- /c /nologo /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0501 /D_WIN32_WINNT=0x0501 /DXML_STATIC /DLL_PRIVATE_MEMORY_POOLS=1 /DLL_VB_MEM_POOL=1 /DLL_VOLUME_MEM_POOL=1 /DBOOST_ALL_NO_LIB /DAPR_DECLARE_STATIC /DAPU_DECLARE_STATIC /DCURL_STATICLIB=1 /DLIB_NDOF=1



2016-06-26 18:23:57
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Joined: 2009-03-17 18:42:51
Posts: 5523
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This is the new "jellydoll" visual muting feature that got backported from LL's latest viewer. You can adjust (or disable entirely) the complexity level above which avatars are "jellydollified" in the "Preferences" floater, "Graphics" tab, "Avatar rendering" sub-tab.


2016-06-26 18:32:00
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Joined: 2014-09-25 22:10:40
Posts: 135
Location: Colorado
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Thank you for your help. That worked!

Geoff


2016-06-27 20:21:10
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