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Problem with avatar hover height 
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Joined: 2009-03-17 18:42:51
Posts: 5546
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Catten wrote:
I just checked the hover change in 1.26.18.16 and there is something odd I think.

While I can now lower the avatar to below 50 in the shape parameter, the shape parameter doesn't stick after relog, but resets back to 50. Now the shape is an asset, so that shouldn't change on its own upon relog no?
I don't see this happening, here... Please, post the log of the relog session.


2016-07-25 12:49:39
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Joined: 2011-09-17 11:12:19
Posts: 361
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Then perhaps it's cause I've messed up the settings trying to edit all regarding height.

I've attached the logs, as well as a video showing the problem.

http://cattencarter.com/avatarhover3.m4v


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Logs.zip [32.46 KiB]
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2016-07-25 15:00:08
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Joined: 2009-03-17 18:42:51
Posts: 5546
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Code:
2016-07-25T14:53:55Z INFO: LLVOAvatarSelf::setHoverIfRegionEnabled: Avatar Hover Offset disabled or not supported. Falling back to legacy methods...
2016-07-25T14:53:55Z INFO: LLAgentWearables::setShapeAvatarOffset: Setting the shape Hover visual param to: 0
Did you again disable AHH ?... Please, verify that "Advanced" -> "Character" -> "Use Avatar Hover Height" is checked, else (or if in a SSB sim without AHH support, but this should not happen since SL got both SSB+AHH now and OpenSIM grids don't (yet ?) have either) the viewer makes use of the (mod-ok) shapes Hover Height parameter to implement the @adjustheight feature, and thus resets that parameter to 50 (=0cm offset) on login...


2016-07-25 19:49:13
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Joined: 2011-09-17 11:12:19
Posts: 361
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It was set to false, with it to true it works now.

It's the text that confuses me in the debug setting: "Use the Avatar Hover Height feature if available (instead of the shape Hover param), to adjust the z offset."

I assumed that it should be set to false to use the shape's value.


2016-07-26 15:29:01
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