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Problem with avatar hover height http://sldev.free.fr/forum/viewtopic.php?f=6&t=1647 |
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Author: | Catten [ 2016-07-18 18:19:41 ] | ||
Post subject: | Problem with avatar hover height | ||
Hi Several new avatars I've gotten, bird avatars as well as the new TWI Fox, are hovering above ground. I've try editing almost every hover setting I can find, also in the debug setting, but nothing gets me to the ground. If I edit the shape, I can not move the hover slider further down than 0.5. Is this the reason, or is it something I'm missing. Best Regards Karsten
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Author: | Henri Beauchamp [ 2016-07-18 19:38:03 ] |
Post subject: | Re: Problem with avatar hover height |
There's no bug there... Verify that you got "Character" -> "Advanced" -> "Use Avatar Hover Height" checked. Then you can use the hover spinner in the Movements Controls floater to adjust your avatar "Z offset" further up/down than what the Hover Height visual parameter in the shape allows. Note however that the "Avatar Hover Height" is only temporary (it resets to 0 on TP and on relog). For constant hover height adjustments, you need to adjust the "Hover Height" visual parameter (it's the last slider in the "Appearance" floater, "Shape" tab, "Body" parameters): you may adjust that parameter from 0 to 100 (50 being the "zero" of the adjustment), but of course only if your avatar is wearing a mod-ok shape. Other things that may cause your avatar hovering to change are rigged meshes, which usually got a "pelvis offset" that is alas not adjustable (it is determined by the mesh creator, at the moment the mesh is uploaded to SL) and also the RestrainedLove @adjustheight command which, when used by scripted objects (usually to correct animations hovering heights depending on your avatar height), also affects the "Avatar Hover Height" temporary parameter. All of the above is only valid in SL (AFAIK, neither the "Hover Height" visual parameter nor the "Avatar Hover Height" are implemented in OpenSim). However, the viewer will try to resort to the old way of adjusting the avatar "Z offset" in non-SSB sims: the OpenSim server may honour it... or not. |
Author: | Catten [ 2016-07-18 23:27:56 ] |
Post subject: | Re: Problem with avatar hover height |
Ah I see now. The reasons I couldn't use the appearance slider is that the avatars are wearing rigged mesh, that makes kinda sense. As you wrote in the other post, this is an odd implementation, being able to adjust two places. Will it be possible to make it so hover height (under movement controls) sticks after tp and relog, I can see the SL viewer does this, and I tp around quite a bit ![]() |
Author: | Henri Beauchamp [ 2016-07-19 08:09:56 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Post subject: | Re: Problem with avatar hover height | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Author: | Catten [ 2016-07-19 16:31:56 ] |
Post subject: | Re: Problem with avatar hover height |
The script is a good solution, I haven't been keeping up, so it's nice to know you can do. As for the shape, it is modify, however I can not edite the slider down below 50. I've made a short video, perhaps I'm doing something wrong. http://cattencarter.com/avatarhoverheight.m4v |
Author: | Henri Beauchamp [ 2016-07-19 16:56:24 ] | ||||||||||||||||||
Post subject: | Re: Problem with avatar hover height | ||||||||||||||||||
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Author: | Catten [ 2016-07-19 23:20:17 ] |
Post subject: | Re: Problem with avatar hover height |
Ah then I got it all backwards. I assumed the shape hover height was in appearance (since you edit the shape there). I tried it the other way around but with the same result http://cattencarter.com/avatarhover2.m4v |
Author: | Henri Beauchamp [ 2016-07-20 07:30:45 ] | ||||||||||||||||||
Post subject: | Re: Problem with avatar hover height | ||||||||||||||||||
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Author: | Catten [ 2016-07-20 11:48:22 ] |
Post subject: | Re: Problem with avatar hover height |
Yep I believe the script to be the better solution as well, I'll make a hud to use with the different avatars. |
Author: | Catten [ 2016-07-25 09:54:00 ] |
Post subject: | Re: Problem with avatar hover height |
I just checked the hover change in 1.26.18.16 and there is something odd I think. While I can now lower the avatar to below 50 in the shape parameter, the shape parameter doesn't stick after relog, but resets back to 50. Now the shape is an asset, so that shouldn't change on its own upon relog no? |
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