Lately I've had times where textures keep reloading. The log file looks a bit strange, and I wonder if you could take a look at it? Is it a texture memory issue?
There's nothing wrong in the log. Texture "trashing" is a well known effect of limited texture memory, but that memory cannot be increased beyond 512Mb or so in 32 bits viewers, short of eating up too much RAM (the textures are not only stored in VRAM on the video card, but also in CPU RAM). There's nothing to do to avoid it, alas. Only 64 bits viewers (with much larger texture memory size) are immune to this issue.
Ah ok, that makes sense then, I probably didn't notice cause in this computer i can put a lot higher draw distance, and probably load more textures then. I'll lower it back. Ty
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