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Mesh Body layers appear faulty. 
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Joined: 2019-07-02 04:17:31
Posts: 4
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To show rather than trying to explain:

Shot with the Cool VL Viewer:
Image

Shot by my girl using Kokua:
Image

Cool VL Viewer v1.26.22.52, 64 bits, Jun 29 2019 09:22:07
RestrainedLove viewer v2.09.25.20
Release Notes

You are at 140874.4, 326485.9, 26.7 in MD located at
sim10761.agni.lindenlab.com (216.82.56.51:13004)
Second Life Server 19.06.11.528038
Release Notes

CPU: AMD FX(tm)-6100 Six-Core Processor (2135.18 MHz)
Memory: 15936MB
OS version: Linux-x86_64 v5.1.10-1-default #1 SMP Mon Jun 17 14:44:35 UTC 2019 (ad24342)
Memory manager: jemalloc v5.2.0-20190516
Graphics card vendor: NVIDIA Corporation
Graphics card: GeForce GTX 950/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 430.26
Detected VRAM: 2048MB
J2C decoder: OpenJPEG: 1.4.0.635f
Audio driver: FMOD Studio v2.00.02 (PulseAudio)
Networking backend: libcurl/7.47.0 OpenSSL/1.0.2q zlib/1.2.11
Embedded browser: CEF3 plugin v74.1.19+gb62bacf+chromium-74.0.3729.157
Packets lost: 0/9095 (0.0%)

Built with: GCC v4.8.5
Compiler-generated maths: SSE2.

Compile flags used for this build:
-O3 -fno-delete-null-pointer-checks -fno-align-labels -fno-align-loops -fno-ipa-cp-clone -fsched-pressure -frename-registers -fweb -DNDEBUG -std=c++98 -pipe -g -gdwarf-2 -gstrict-dwarf -fno-var-tracking-assignments -fexceptions -fno-strict-aliasing -fvisibility=hidden -fsigned-char -m64 -mfpmath=sse -fno-math-errno -fno-trapping-math -pthread -fno-stack-protector -Wall -Wno-reorder -Wno-unused-local-typedefs -Werror -DLL_LINUX=1 -D_REENTRANT -D_GLIBCXX_USE_C99_MATH=1 -DXML_STATIC -DLL_USE_JEMALLOC=1 -DLL_ELFBIN=1 -DLL_LUA=1 -DOV_EXCLUDE_STATIC_CALLBACKS -DLL_FMODSTUDIO=1 -DLL_OPENAL=1 -DLL_SDL=1 -DLIB_NDOF=1 -DLL_X11=1


2019-07-02 04:29:26
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Joined: 2009-03-17 18:42:51
Posts: 4180
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Please, follow the rules to the letter:
  • Provide the log.
  • Provide reproduction steps. In particular, what are your graphics settings. Does switching deferred rendering (ALM) on/off change something ? Do you have a link to an item (a place where to see the mesh body or a demo mesh body on the market place) that would allow me to reproduce the bug ?
  • Did you see it happening only in a recent viewer version ? If yes, what was the last version that worked for you ?


2019-07-02 07:42:30
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Joined: 2019-07-02 04:17:31
Posts: 4
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Attachment:
CoolVLViewer_1.zip [25.96 KiB]
Downloaded 79 times


I just was online again for a few. Seems it's not only Mesh body layers, but other textures as well...

Image


2019-07-02 09:39:19
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Joined: 2019-07-02 04:17:31
Posts: 4
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Henri Beauchamp wrote:
[*]Provide the log.

Done above: CoolVLViewer.zip.
Quote:
[*]Provide reproduction steps. In particular, what are your graphics settings?
See the snapshot above: High, 128m Draw Distance.
Changing the setting to Mid changed nothing in regards to the textures.
Quote:
Does switching deferred rendering (ALM) on/off change something?
Switching ALM on and off changed nothing, either.
Quote:
Do you have a link to an item (a place where to see the mesh body or a demo mesh body on the market place) that would allow me to reproduce the bug?
I was at several places, always were the texture of mesh bodies -- or occasionally other textures -- are shown as this Moiree pattern
Quote:
[*]Did you see it happening only in a recent viewer version? If yes, what was the last version that worked for you?
The last version working for me was the last release, v1.26.22.51


2019-07-02 09:49:39
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Joined: 2009-03-17 18:42:51
Posts: 4180
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If you see it on many textures (and as shows in the log, in the warnings listed between 2019-07-02T09:29:19Z and 2019-07-02T09:29:45Z), then it is probably just a corrupted textures cache or network issue with textures failing to fully load.
For avatars, right click them (or their name tag) and select "More>" then "Refresh" in the pie menu to force-reload the textures.
For in-world objects (including non-rigged mesh attachments), right click them and type CTRL SHIFT U.
You will also want to try and clear your cache ("Preferences" -> "Network & web" -> "Clear disk cache") and relog.

Beside a cache corruption (which would be solved by clearing the cache), usual suspects are bad routers that do not support enough simultaneously open ports (you can reduce the number of ports used by the viewer in "Preferences" -> "Network & web": Max mesh/texture requests), or that wrongly expire pipelined HTTP connections (you could try to disable pipelining in the latter case: "Advanced" -> "Network" -> uncheck "Use HTTP pipelining").


2019-07-02 09:58:34
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Joined: 2019-07-02 04:17:31
Posts: 4
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Clearing cache helped, thank you


2019-07-02 10:04:30
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