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Extended Environment and the sky 
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Joined: 2016-06-19 21:33:37
Posts: 342
Location: Columbus area, OH, USA
I have been trying out the Extended Environment Shaders and have noticed some odd behavior in some regions. When I face certain camera angles, the sky seems to strobe or flash. I actually managed to capture a screen shot where the image is split into a lighter and darker version. Has anyone else seen this behavior? I'm wondering if it is something related to my set up or configuration. Info, log and image below:
Code:
Cool VL Viewer v1.28.0.2, 64 bits, Jul 11 2020 12:28:32
Release Notes

You are at 308946.2, 235500.8, 62.2  in Bugle located at
sim10179.agni.lindenlab.com (216.82.49.45:13015)
Second Life Server 2020-06-12T19:06:40.543526
Release Notes

CPU: AMD Athlon(tm) X4 880K Quad Core Processor (3967.38 MHz)
Memory: 32137MB
OS version: Linux-x86_64 v5.7.8-200.fc32.x86_64 #1 SMP Thu Jul 9 14:34:51 UTC 2020
Memory manager: jemalloc v5.2.1-20200630
Graphics card vendor: NVIDIA Corporation
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 450.57
Detected VRAM: 11264MB
J2C decoder: OpenJPEG: 1.4.0.635f
Audio driver: OpenAL v1.1 ALSOFT 1.19.1 (OpenAL Soft: OpenAL Soft)
Networking backend: libcurl/7.47.0 OpenSSL/1.0.2u zlib/1.2.11
Embedded browser: CEF3 plugin v74.1.19+gb62bacf+chromium-74.0.3729.157
Packets lost: 3/18369 (0.0%)

Built with: GCC v10.1.1
Compiler-generated maths: AVX.

Compile flags used for this build:
-O3 -fno-delete-null-pointer-checks -falign-functions=16 -falign-jumps=16 -fno-align-labels -fno-align-loops -fno-ipa-cp-clone -fsched-pressure -frename-registers -fweb -fira-hoist-pressure -DNDEBUG -march=native -std=c++11 -fPIC -pipe -g -gdwarf-2 -gstrict-dwarf -fno-var-tracking-assignments -fexceptions -fno-strict-aliasing -fvisibility=hidden -fsigned-char -m64 -mfpmath=sse -fno-math-errno -fno-trapping-math -pthread -fno-stack-protector -Wall -Wno-reorder -Wno-unused-local-typedefs -Wno-deprecated-declarations -Wno-unused-variable -Wno-placement-new -Wno-parentheses -Werror -DLL_LINUX=1 -D_REENTRANT -D_GLIBCXX_USE_CXX11_ABI=0 -DLL_USE_JEMALLOC=1 -DLL_ELFBIN=1 -DLL_LUA=1 -DOV_EXCLUDE_STATIC_CALLBACKS -DLL_FMOD=1 -DLL_OPENAL=1 -DLL_SDL=1 -DLIB_NDOF=1 -DLL_X11=1

Image


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2020-07-12 18:53:17
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Joined: 2009-03-17 18:42:51
Posts: 5550
I cannot reproduce this issue here; I tried with and without deferred rendering, with and without shadows, with and without SSAO, at high (600+) or low (30-40) fps rates...

I see you are using a custom build. Does it happen as well for you with the official build (could be a compiler optimization bug, especially in maths) ?


2020-07-12 20:43:06
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Joined: 2016-06-19 21:33:37
Posts: 342
Location: Columbus area, OH, USA
Henri Beauchamp wrote:
I see you are using a custom build. Does it happen as well for you with the official build (could be a compiler optimization bug, especially in maths).
Yes, it happens with the official build as well, at least for me. The flash goes away if I switch off ALM. SSAO on or off doesn't change the behavior. It doesn't happen in all regions or indeed all camera angles or altitudes. I can avoid the issue just by facing a slightly different direction, hovering, etc.


2020-07-12 21:05:10
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Joined: 2009-03-17 18:42:51
Posts: 5550
Could you try with NVIDIA's previous driver (v440.100). v450.57 is brand new... and slower (so I myself reverted to 440.100) !... Maybe it got bugs.

Also, do you see the same issue happening with the previous Cool VL Viewer release (v1.28.0.1) ?... There has been a change by LL in sky rendering that I backported to v1.28.0.2.


2020-07-12 22:42:13
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Joined: 2020-07-08 23:18:37
Posts: 34
Zane, I know what you are talking about. It's a sudden change in the sky I sometimes notice when my camera rotates in certain directions. It can get brighter and then return to normal at another camera angle. It is not a consistent behavior, so I hadn't mentioned it in the forum until you made this post. I had decided to wait and see if it got fixed since EEP is still very much in beta (imo), or in some chance circumstance that I was able to find a predictable way to repeat the bug. The next time I notice the issue, I'll attempt to see what graphical settings, if any, will affect it.


2020-07-12 22:45:01
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Joined: 2016-06-19 21:33:37
Posts: 342
Location: Columbus area, OH, USA
Henri Beauchamp wrote:
Could you try with NVIDIA's previous driver (v440.100). v450.57 is brand new... and slower (so I myself reverted to 440.100) !... Maybe it got bugs.

Also, do you see the same issue happening with the previous Cool VL Viewer release (v1.28.0.1) ?... There has been a change by LL in sky rendering that I backported to v1.28.0.2.
Henri, I can repro with both 1.28.0.0 and .1. I only decided to start a topic today because I knew there was a backport and thought it might have been the 'fix' for what I had been experiencing on and off, when I tired EEP before. I'll see if I can grab 440.100. I moved right from 440.82 to 450.51 and now .57, so don't have .100 immediately handy.


2020-07-12 23:07:16
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Joined: 2009-03-17 18:42:51
Posts: 5550
NVIDIA v440.100 driver for Linux 64 bits

I'm also interested to know wether you can reproduce the issue with LL's viewer or not...


2020-07-12 23:10:41
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Joined: 2016-06-19 21:33:37
Posts: 342
Location: Columbus area, OH, USA
Henri Beauchamp wrote:
NVIDIA v440.100 driver for Linux 64 bits

I'm also interested to know wether you can reproduce the issue with LL's viewer or not...
Thanks for the link. I'll have to see about patching the driver since I believe there are issues with the modules building on kernel 5.7+, which Fedora recently moved to. Has LL produced a Linux viewer lately, that would have EEP!? I assumed not and haven't been to their download page in years but I can check.


2020-07-13 00:40:07
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Joined: 2009-03-17 18:42:51
Posts: 5550
ZaneZimer wrote:
hanks for the link. I'll have to see about patching the driver since I believe there are issues with the modules building on kernel 5.7+
No, v440.100 will compile fine against Linux v5.7.

Quote:
Has LL produced a Linux viewer lately, that would have EEP!? I assumed not and haven't been to their download page in years but I can check.
LL pushed EEP to the release status about one month ago (I know, it's surprising since it's barely worth beta status)... So their current release viewer is EEP.


2020-07-13 01:17:00
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Joined: 2016-06-19 21:33:37
Posts: 342
Location: Columbus area, OH, USA
I knew that LL had 'released' EEP, but didn't think so for Linux. The Linux viewer on their download page is 5.0.9 with all other platforms being 6.4.x. I assumed that since Linux viewer development had been halted for years, that they didn't backport EEP into it.

As far as NVIDIA 440.100, it was a real struggle to get it installed. The installer kept failing out at the dkms module build/install phase. Anyway, I got it running and with 1.28.0.2, I still see the flashing in the regions I was before. I do not think it is a driver issue, at least not between the versions I have tried.


2020-07-13 02:23:02
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