Then why did you mention "Bom" in the forum thread title ???? Bom stands for "Bakes on mesh" !!!
In any case, I can bake just as well without a mesh body on Fire & Ice, and I am still not seeing any issue !
What *could* potentially make it appear as if the bake fails is however the fact that, accidentally (*), v1.28.2.64 got support for larger OpenSim bakes implemented (1024x1024 pixels, instead of 512x512); the baked textures then take 4 times longer to be uploaded to the sim and downloaded back from the sim to the viewer: if you are not patient enough and the grid is slow (but Fire & Ice is fast for me), then you may give up and log off before the bake textures come back to the viewer and show on your avatar... Watch the texture console (CTRL SHIFT 3, or in Advanced -> Consoles) for textures being downloaded and in the "SIM" state (these are likely the bakes)...
In this case (i.e. the bakes download is too slow for your taste), you could replace the character/avatar_lad.xml file of v1.28.2.64 with the one of v1.28.2.63...
This is not an issue, however, somehow, the viewer (and specifically its assets cache code) attempted to update the time stamp on Windows system files and folders, which should never happen, unless the cache directory was somehow moved to the F:\ (root) directory, which would mess everything up !
(*) The feature was scheduled for next release only, since I wanted to add a debug setting for toggling it, but I messed up and copied the modified avatar_lad.xml file in the wrong sources tree.