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Antialiasing artifacts when using Texture Compression? http://sldev.free.fr/forum/viewtopic.php?f=6&t=2310 |
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Author: | kathrine [ 2022-10-12 14:07:26 ] |
Post subject: | Antialiasing artifacts when using Texture Compression? |
I toyed around with the "Compress Textures" checkbox and noticed it makes some AA look bad: With Compress Textures enabled, lots of pixels visible. ![]() Without Compress Textures, much smoother. ![]() Is this expected behaviour or a bug? The tooltip says stuff about colour issues etc, so maybe its expected for compressed textures. |
Author: | Henri Beauchamp [ 2022-10-12 14:20:52 ] |
Post subject: | Re: Antialiasing artifacts when using Texture Compression? |
Expected behaviour. This kind of compression is not loss-less, by far ! Just don't use it; it was merely implemented in the old days, because the graphics card had very little VRAM, but nowadays, all graphics cards have more VRAM than the viewer would ever need... |
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