Cool VL Viewer forum http://sldev.free.fr/forum/ |
|
Rendered materials status bar indicator http://sldev.free.fr/forum/viewtopic.php?f=6&t=2537 |
Page 1 of 1 |
Author: | Henri Beauchamp [ 2024-07-20 10:28:31 ] |
Post subject: | Rendered materials status bar indicator |
In the Cool VL Viewer v1.32.2.6, I implemented a new status bar indicator telling you what type of materials exist in the rendered scene and whether or not you are seeing them rendered "properly" or as intended by their creator. The indicator is:
The above meanings are also provided as a tool tip for the status indicator. Note that, by default, your own avatar's attachments are not accounted for in this rendered material statistics; their accounting can be toggled on/off at any time by clicking on the material indicator (it is printed in bold characters when your avatar's attachments are accounted for). The rationale for this behaviour is that you perfectly know what your avatar is wearing and do not need to be reminded what you are "missing" when toggling to a rendering mode not capable to render its materials as intended. Note also that PBR terrains are not accounted for in this indicator: they always render with at least the base color map texture anyway, in the Cool VL Viewer, whatever its rendering mode. Finally, to avoid seeing far or very small objects with materials "polluting" the stats while they are not really visible in the rendered scene, there is a minimum virtual size area for objects' faces materials to be actually taken into account. By default this minimum area is 256 square pixels (e.g. 16x16 pixels rendered on screen), but this can be changed with the new "AccountMaterialsMinVSize" debug setting. |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |