Cool VL Viewer forum http://sldev.free.fr/forum/ |
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MacOS Sequoia and OpenGL http://sldev.free.fr/forum/viewtopic.php?f=6&t=2587 |
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Author: | ZaneZimer [ 2024-09-27 14:07:33 ] | |||||||||||
Post subject: | MacOS Sequoia and OpenGL | |||||||||||
I don't think this is a bug in the viewer but figured I would start a thread for discussion in case anyone else came looking. I have a problem when trying to use GLWorkerThreads with anything other than 0. No images/textures display at all and there is a warning in the logs. Before upgrading to Sequoia (on an old 2012 MBP, done by using OpenCore Legacy - which might be related), I images/textures were fine with either Caten's builds or my own compiled versions with the worker threads set to auto (-1). A log with DebugGLOnRestart is attached. The interesting message, I think, is:
Certainly not a critical issue, as things work with GLWorkerThreads are 0.
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Author: | Henri Beauchamp [ 2024-09-27 14:34:03 ] |
Post subject: | Re: MacOS Sequoia and OpenGL |
This is a bug in macOS OpenGL drivers... Forget about trying and use shared GL contexts, it won't work. |
Author: | ZaneZimer [ 2024-09-27 14:45:13 ] |
Post subject: | Re: MacOS Sequoia and OpenGL |
Good info. I am not sure how I originally got my Mac's Cool VL Viewer settings with the auto threads enabled. I may have just been experimenting and it 'worked' or rather didn't do anything bad so I probably left it on. |
Author: | Henri Beauchamp [ 2024-09-27 14:50:06 ] | |||||||||
Post subject: | Re: MacOS Sequoia and OpenGL | |||||||||
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Author: | ZaneZimer [ 2024-09-27 16:07:04 ] | |||||||||
Post subject: | Re: MacOS Sequoia and OpenGL | |||||||||
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