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May I request for 1.32.2.2 linux arm 
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Joined: 2024-06-22 02:28:51
Posts: 7
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Hello, I'm really sorry if I put this on the wrong place, but recently I cleaned up my ARM setup and doing all fresh again and i just realised that i deleted the 1.32.2.2 installation.. Seems I cannot find older builds in the website the problem with the latest is i experience pink objects, which previously I could simply put RenderedMaxTextureIndex to 0 to fix it in debug, but latest version seems to have it no more.

May I please request the older build (before PBR) or perhaps anyone could point me on where I could get teh older builds. Thank you so much!


2024-12-19 14:12:28
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Joined: 2009-03-17 18:42:51
Posts: 5984
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Sorry, I do not keep archives of old binary versions.

The proper way to deal with your issue is to file a proper bug report (*).

Note also that setting RendereMaxTextureIndex to 0 in old versions would cause all sorts of rendering artifacts: for GLSL before v1.20, the viewer now disables indexed texture rendering, and for newer versions it uses 4 channels, or the amount of texture image units reported by your OpenGL driver, whichever is the lowest number.
So it should work, whatever the driver version (provided the latter is not buggy and does not report wrong numbers).

The number of used image units is also logged (look at ~/.secondlife/logs/CoolVLViewer.log).

But my guess is that you got the wrong driver installed for your new installation. Check that viewer is not using LLVM-pipe (look in the About floater): it should list "Panfrost" or "Panfork", depending on the Linux distro.


(*) Provided it is occurring in forward rendering mode: ALM and PBR are not currently possible on ARM64 SBCs, unless you got a Jetson or such (i.e. an ARM64 with a proper/decent GPU), since the Mesa drivers available for them are not capable to compile the deferred rendering shaders...


2024-12-19 15:16:15
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Joined: 2024-06-22 02:28:51
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Thanks for your reply and explanations Henri! Appreciate it!


2024-12-19 23:37:05
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Joined: 2024-06-22 02:28:51
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just a little update

Image
this is the glitch I was talking about

and this is the installation
Image

so as I mentioned earlier I get rid of this pink glitch by setting max texture index to 0 in debug setting, but as you mentioned it, the option is no longer available, the deferred rendering actually working.. This is ubuntu on termux android with proot and hardware acceleration made possible, I have MediaTek Dimensity 1200-Ultra with Mali-G77 MC9 GPU


2024-12-24 09:11:46
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Joined: 2009-03-17 18:42:51
Posts: 5984
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Your problem with pink faces stems to the fact you are not using a native OpenGL driver: VirGL is inappropriate (even if it's a little better than LLVM-pipe, which is a CPU-only OpenGL driver): this is a Virtual GL driver and as such it lacks a lot of OpenGL features required by the viewer shaders.

You need Panfrost (official driver in Mesa, preferred) or Panfork (forked Mesa driver, deprecated but sometimes needed) for Mali iGPUs.


2024-12-24 09:34:53
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