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Export misbehaving 
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Joined: 2010-07-01 02:24:43
Posts: 2
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Hi, I downloaded Cool VL because I need to do offline development of my products when I don't have internet access, and then have the ability to import them to the main grid when I have a connection; Cool VL seemed to offer the best and most straightforward export/import process (I run an OpenSim server to facilitate the offline development, of course). However, I have created an object with ten linked prims, and placed various items within these prims (scripts, notecards, other objects, etc) -- when I export the object, Cool VL tells me it has exported successfully, but when I try to import it, even back on to my own server, none of the object's prims contain anything. Furthermore, the link order of the prims is scrambled. I've made sure all the component prims of the object prior to linking list me as creator and are set full perm, then I linked the object and made sure it was full perm and showed me as creator, and I verified that I was creator and had full perms on each inventory item that I placed within it.

Oddly, the textures I've applied to the prims come through the import/export process just fine... but unfortunately that is the least of my worries (the physical construction of the object is simple, and will ultimately be retextured in SL anyways).

Does anyone have any idea why the contents of the object -- most importantly, the scripts -- are not exporting properly? The reason I think it's a problem with export rather than import is because when I edit the XML file or any of the UUID-named files in the save directory, none of them contain my scripts or any references to them (UUID, name, etc). In fact, I don't see anything that could be construed as object contents listed anywhere in the XML file at all.

TIA!


2010-07-01 02:39:52
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Joined: 2009-03-17 18:42:51
Posts: 6019
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This is the normal and expected behaviour, and is even documented on the features page. The exporter is a primitives exporter and doesn't export the contents of any object/prim.


2010-07-01 07:32:25
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Joined: 2010-07-01 02:24:43
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Ah, I hadn't looked at that particular page (I was depending on comparison pages by other sites that listed multiple viewers when making my choice). Can you suggest a viewer that does copy contents?

Also, why would it change the order of a linkset?


2010-07-01 11:40:17
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Joined: 2009-03-17 18:42:51
Posts: 6019
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Phil Metalhead wrote:
Ah, I hadn't looked at that particular page (I was depending on comparison pages by other sites that listed multiple viewers when making my choice). Can you suggest a viewer that does copy contents?
As far as I know, no viewer implements this. One of the reasons is that to be able to export an object held in the contents of the object you want to export, the contained object must first be rezzed in-world... and this recursively (since the contained object may also contain other objects).

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Also, why would it change the order of a linkset?
Because the link order is irrelevant and it does not matter... If you got scripts that rely on such an order, then they would stop functioning properly as soon as the object is modified (prims added or removed, unlinked and relinked...). You should instead use the primitives name or description to identify their use from a script.


2010-07-01 12:21:37
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