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Avatar Physics http://sldev.free.fr/forum/viewtopic.php?f=6&t=499 |
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Author: | Henri Beauchamp [ 2011-05-12 18:11:17 ] |
Post subject: | Avatar Physics |
I know that I said I was not interested in implementing Avatar Physics in the Cool VL Viewer and that I won't do the backport from v2 myself, but since:
After some fiddling (there were crash bugs and a memory leak in the original backport) and improvements (the compatibility hack was not working and had to be modified), I got a version that I could test for a few days. It's good enough for me to release it as part of v1.26.0.1 (it will not be part of v1.25.0: see the roadmap for why). There are however caveats:
You can enable and disable (defaults to disabled) Avatar Physics from the Miscellaneous sub-tab in the Cool features tab of the Preferences floater. Let me know what you think or if you notice any quirk. (*) Obviously, the sim server caches avatar appearance parameters and sends the cached parameters when they are not transmitted at the following agent appearance update. It means that if your viewer sent 200 parameters once in a sim, others' viewer always receive 200 for your avatar even if your viewer sends only 150 the next times. |
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