Well, resurrecting this one: the problem with textures had disappeared for some time, but I had to reset all my graphics settings for some silly reason, and now the problem is back. And the thing is, it's not on 'mid-range located textures' as you said, but sometimes on textures on very near objects, and even when the memory consumption is normal.
I did take a few very short videos to show the problem. The first one shows the very floor I'm standing on (you can see me briefly on the right side at the beginning):
https://www.dropbox.com/s/o2g8vem2z38sbuj/CM%20Movie%201.movThe second one shows a rock that is right in front of me, in a different region (that's my head you see on the video).
https://www.dropbox.com/s/1q9g50n9sja46im/CM%20Movie%202.movAnd to make it clear, the 3rd one, that does show some mid-range located textures (the wall on the left and the tree in the background), but where you can see the memory consumption indicator is definitely green…
https://www.dropbox.com/s/av7m22pk34ft0vh/CM%20Movie%203.mov(Don't trust the speed of the videos by the way, it seems it got messed up when I uploaded them. The third one is especially far too quick. The actual 'load loop' speed is more the one shown on the first one.)
The problem is, it happens very often - I could even say almost every time after a tp - and it can go like that for several minutes… So I can zoom on the object to force the texture to load, but as I said in my first post, I can't do that all the time and on everything… But if I actually do zoom on all objects, the textures load, and do not go fuzzy again, even after I have 'force loaded' a lot of other ones, which seems strange for a problem related to memory usage…
There must have been something I tweaked that kind of solved the problem, because it did disappear for some time (not that all textures loaded correctly, it just happened far less often). But I have no idea what it was…