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Hide head attachments in mouselook. 
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Joined: 2020-07-08 23:18:37
Posts: 34
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There is a debug setting in Kokua viewer that will optionally hide any attachments above the neck while in mouselook. I am unsure if this is part of the Restrained Love Viewer itself, since I do not use that viewer.

Copied from the Kokua viewer debug setting panel: "RestrainedLoveHeadMouselookRenderRigged: If TRUE, rigged attachments attached to any head point will show while in mouselook."

Could this be implemented in Cool VL Viewer? Use cases involve using vehicles while in mouselook while the avatar is set to be visible. While looking around in mouselook, parts of the head can be seen. This debug setting allows the body to remain visible but head attachments become invisible.


2020-08-18 13:19:51
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Joined: 2009-03-17 18:42:51
Posts: 4340
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"Preferences" floater, "Input & camera" tab, "Camera controls" sub-tab, "Show the avatar rigged attachments in mouse-look" check box.

There is no setting for "head" attachments, because it does not make sense and won't work: a rigged attachment does not depend on its attachment point (you can attach it anywhere, and it will show all the same on your avatar), and there is no way the viewer can "know" where a rigged attachment will extend (over which body parts).

The only choice you have is not to show any rigged attachment in mouse look or to show all of them.


2020-08-18 14:04:50
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Joined: 2020-07-08 23:18:37
Posts: 34
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Henri Beauchamp wrote:
"Preferences" floater, "Input & camera" tab, "Camera controls" sub-tab, "Show the avatar rigged attachments in mouse-look" check box.

There is no setting for "head" attachments, because it does not make sense and won't work: a rigged attachment does not depends on its attachment point (you can attach it anywhere, and it will show all the same on your avatar), and there is no way the viewer can "know" where a rigged attachment will extend (over which body parts).

The only choice you have is not to show any rigged attachment in mouse look or to show all of them.

It does work. It is also an option in Marine's viewer (found a post in a forum referencing the debug setting). Either way, it's your viewer and you decide what features you wish to implement. It didn't hurt to ask.


2020-08-18 16:08:35
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