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Two questions about reset view and high resolution snapshots 
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Joined: 2009-03-17 18:42:51
Posts: 3655
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Samantha Poindexter wrote:
The reset view "fix" here has been driving me insane. I had a feeling it was intentional, and have been trying to learn to live with it, but it is persistently getting in the way of how I'm used to interacting with SL. I want the old behavior, where you can easily move your camera around to the position you want to get to, then hit shift-esc and be conveniently facing in that direction... rather than being treated to a sudden vertigo-inducing perspective rotation, followed by having to rotate yourself again manually.

Having just found and read this thread, I understand and appreciate that others may prefer the new behavior, but I would be exceedingly grateful if there were at least an option available (whether a checkbox or something hidden in the debug settings) allowing me to get the old behavior back.
There will be one such option/setting in next releases.

2014-05-22 08:15:26
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Joined: 2011-02-12 04:08:52
Posts: 38
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Thank you very much!

2014-05-22 16:55:12

Joined: 2011-02-12 04:08:52
Posts: 38
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By popular demand (1 user), implemented a new "Resetting the camera view rotates the avatar" setting in the "Preferences" floater, "Input & Camera" tab, "Camera Controls" sub-tab.

This works perfectly. Once again, I thank you! :D

2014-05-25 13:20:08

Joined: 2010-04-07 08:23:18
Posts: 165
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Hello Henri, hi everyone,

I am daring to a bit of necro-posting here, since my question is related ...

Now that we're finally firmly in 64-bit territory, would it be possible to provide an option (a debug setting would be more than sufficient) that avoids the snapshot stitching/tiling at the expense of memory? I do have plenty of resources available (as may have others) and it would save me quite a bit of time trying to mitigate the effect using GIMP for my snapshots.


2017-01-21 09:08:47
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