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Lua scripting related requests 
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Joined: 2011-09-17 11:12:19
Posts: 359
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Oh nice. I thought I looked for that but must not have been thorough enough. Thank you.


2020-07-31 20:10:18
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Joined: 2012-01-19 03:18:40
Posts: 196
Location: Sydney, Australia (UTC +10)
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I have been experimenting with "projector" lighting in Second Life to permit more realistic headlights on vehicles etc. The problem is that light settings that look great in ALM look horrible when ALM is turned off, so I'd like to write a function that tests whether ALM is turned on in my viewer. LSL doesn't seem to offer any way to do this so I've been looking into Lua. Unfortunately when I looked up GetDebugSetting(), the manual says:
Code:
This function always fails (and returns nil) if invoked from a Lua command line sent by a scripted object or, for Linux, via D-Bus.
Am I right in thinking this would preclude using this function from within an LSL script in a vehicle, helmet etc.?


2023-03-11 12:08:13
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Joined: 2009-03-17 18:42:51
Posts: 5494
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linyifei wrote:
Am I right in thinking this would preclude using this function from within an LSL script in a vehicle, helmet etc.?
No, you are wrong...

Simply use an AutomationRequest() from your script, and an OnAutomationRequest() callback in your automation.lua script, with a convention of yours (e.g. your script could request "is_alm", and your callback could return a string, such as "yes" or "no" as a reply).


2023-03-11 13:19:24
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Joined: 2023-12-06 04:01:30
Posts: 5
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Hi! Adding a function that allows inventory items/folders to be moved from one folder to another would be extremely useful.


2023-12-07 18:02:36
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Joined: 2009-03-17 18:42:51
Posts: 5494
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stuffstuffstuff wrote:
Hi! Adding a function that allows inventory items/folders to be moved from one folder to another would be extremely useful.
"MoveToInventoryFolder()" implemented for next release.

Note: "stuffstuffstuff" is rather poor a name for a forum user name. Please consider making an account with a meaningful name...


2023-12-07 23:11:14
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