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renderAvatarInvisible 
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Joined: 2009-09-08 01:27:46
Posts: 172
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At some point, Second Life picked up a debug setting, renderAvatarInvisible, which makes the base avatar completely invisible. However, the setting wears off after a minute. Would it be possible to make Cool Viewer cause the setting to persist until AV shape is changed, or to perhaps activate automatically when an attachment with a specific name is worn? Either that, or a quick on/off switch as part of the UI.


2009-12-24 08:22:35
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Joined: 2009-03-17 18:42:51
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I do not intend to implement such a feature (please see my other posts about "spying features" and the future policy by LL for third parties viewers).


2009-12-26 18:32:49
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Joined: 2009-12-23 16:26:29
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While certain alarmists such as Profky run about screaming over things they know not.... Rendering Avatar Invisible was intended for Custom Avatar (non human) as currently it is very difficult to hide / bury or mask the avatar when creating custom avies. LL is also removing the other solution which was to wear a large invisi-prim.

As for spying etc.... It does not cloak presence and you are still visible to radar, map etc.... and like anything else... some people will always twist things inside out to nefarious purposes, regardless of what anyone does.

WhiteStar


2009-12-28 13:38:28
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Joined: 2009-03-18 09:32:02
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WhiteStar wrote:
LL is also removing the other solution which was to wear a large invisi-prim.


wouldn't that break any number of products?


2009-12-28 22:55:07
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WhiteStar wrote:
While certain alarmists such as Profky run about screaming over things they know not.... Rendering Avatar Invisible was intended for Custom Avatar (non human) as currently it is very difficult to hide / bury or mask the avatar when creating custom avies.
You are confusing this "feature" (actually a hack) with a new feature which exists as a dormant one in v1.23 viewers and that LL will probably implement in the future, at least if they can find a way to make it compatible with existing contents: this dormant feature is the possibility offered to use the alpha channel of skins to allow to hide body parts (including the entire body if needed). However, as it is, this feature can't be enabled without breaking many existing skins.

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LL is also removing the other solution which was to wear a large invisi-prim.

Not at all... This would break almost all shoes, and a lot more contents.

For info, the invisiprim feature is just a special texture (that you may as well export to OpenSim grids) applied on normal prims.


2009-12-29 00:03:38
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Joined: 2009-03-18 09:32:02
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Henri Beauchamp wrote:
WhiteStar wrote:
LL is also removing the other solution which was to wear a large invisi-prim.

Not at all... This would break almost all shoes, and a lot more contents.


actually some of my favorite shoes work without any prims... they're ugly though. but no prims is good for sailing. 'specially on fast boats like the '70, razor, or beach cat.


2009-12-29 22:59:51
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Joined: 2009-09-08 01:27:46
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Henri Beauchamp wrote:
However, as it is, this feature can't be enabled without breaking many existing skins.


Couldn't LL just have a checkbox on the skin editing window to turn the alpha channel on and off?


2010-01-02 06:05:03
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Joined: 2009-03-17 18:42:51
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Zauber Exonar wrote:
Henri Beauchamp wrote:
However, as it is, this feature can't be enabled without breaking many existing skins.


Couldn't LL just have a checkbox on the skin editing window to turn the alpha channel on and off?
No, because skins must render the same way in all viewers, not just yours...


2010-01-02 09:25:55
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