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missing mouselook features 
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Joined: 2024-05-19 23:36:25
Posts: 4
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This viewer is great and i find it alot faster than other viewers i have tried except singularity which has not been updated in a good while.

missing features for mouse look would be appreciated
1) the ability to bring up the pie menu with an alt+right click on an object in world and on hud while in mouselook.
2) the ability to just generaly click on objects to interact with them when not holding a gun.
3) the ability to show the menu interface while in mouselook to ajust things like audio and video playback/volume, as well as interact with the top menu for general viewer related interactions
4) media on prim while in mouse look, especialy for huds, this was hard even outside of mouselook to get going on a hud i had with this viewer but is somthing i make use of.

5) fix the rlv cam dist bug that breaks mouselook when changing reagion, while using @camdistmax:0 to force mouselook, kokua is the only viewer that has this solved.


2024-05-20 06:55:09
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Joined: 2009-03-17 18:42:51
Posts: 5801
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The problem with the mouse-look mode in v1 viewers is that it is handled differently than in v2+ viewers.

In fact, the whole asynchronous pick/synchronous pick logic is different (e.g. the right click is an asynchronous pick event in v1 viewers, that is handled in a callback, while it is a synchronous pick in v2+ viewers), and if you try to implement the same tricks for mouse-look as found in some other v2+ TPVs, things simply do not work properly (e.g. you loose the "gun" mode, and/or the mouse cursor for the UI does not show and leaves you mouse-cursor-less, etc)...

I had a look, but so far, the only "clean" solution I can see would be to reimplement the object picking logic, which is not really a trivial task and would likely introduce many bugs (that would also impact the line segment intersection logic which is used in many places in the code for the cursor/world interaction and more) that then would need to be addressed...

I'm afraid I have no free time to spend on such "features", especially since I personally find no incentive in this: as a genuine role-player (i.e. my avatar bearing a different persona from mine, and therefore a different "point of view", quite literally), I pretty much never use mouse-look (i.e. first person view) and I even implemented a "Spoof mouse look" feature (CTRL ALT SHIFT M) in my viewer to evade scripts trying to force me (or you) to stay in mouse-look !... :P

As for #5, if it is indeed a bug, please use the bug report forum and provide accurate repro steps.


2024-06-06 12:27:54
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Joined: 2024-05-19 23:36:25
Posts: 4
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ok i understand to bad it would be so much work, and thank you for letting me know that.


2024-08-17 16:16:06
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