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@camtextures:<uuid>=n broken in Advanced Lighting Mode only? 
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Joined: 2011-10-07 10:39:20
Posts: 188
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Hello Henri,

i tried to use @camtextures in a recent viewer. It seems to work on the old 2.9 level, when in non-PBR mode, ignoring the texture UUID. Everything just becomes gray but no texture override is shown.
It looks like some race condition or issue with PBR/Advanced Lighting Mode switching.

1. Login with Advanced Lighting Mode
2. Put Script in a prim
3. Touch Prim
4. World becomes grey

1. Login or switch to PBR mode
2. Put Script in a prim
3. Touch Prim
4. World becomes Latexy...
5. Switch to Advanced Lighting Mode without relog
6. World stays Latexy, and becomes latexy again on touch

When i switch to PBR mode, it works as it should.
When i switch to Advanced Lightning Mode, it works, if PBR was enabled before, but fails if i login with Advanced Lightning Mode.

Cool VL Viewer v1.32.0.23, May 18 2024 10:33:06
RestrainedLove viewer v2.09.29.28

This script demos it, put in a prim and touch:

    touch_start(integer total_number)

2024-05-28 18:41:24

Joined: 2009-03-17 18:42:51
Posts: 5680
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Not only it is broken in ALM/forward, but it also crashes the viewer in PBR mode when GLTF materials are around...

Got everything fixed for next release.

2024-05-28 23:08:07
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