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Joined: 2009-03-17 18:42:51
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.14 (current stable branch):

New in this release:
  • Added a Text Input floater for the chat and IM input lines: you can now configure the viewer (in "Preferences" -> "Cool features" -> "User Interface") to auto-open a text input floater automatically whenever the chat or IM input lines get so full that they must be scrolled left. A small ">" button was also added on the right of the input lines to manually open the text input floater. The advantage of the latter is that it is a multi-line input field that you can resize at will so to fit the size of your text (two sets of position and size are remembered: one for the chat input and one for the IM input), as well as navigate in the text easily with the cursor movement keys (Left and Right, of course, but also Up and Down). Note that since the text of the input lines is automatically copied to the text input floater when it is open and since the latter is auto-focused as well, you don't risk to loose characters while the floater auto-opens (you can keep typing and everything will be fine). By pressing ENTER (or closing it manually with the "X" button), the text input floater is closed and the text is copied back into the corresponding (chat or IM) input line. This is of course a feature designed for "para-RPers" who always pester about too small a chat input line. ;-)
  • Made the Hide/Show Mispelled words feature a per-line/text editor setting (there is still a global setting that determines whether this feature is enabled by default on creation of each line or text editor, but disabling or enabling it in one editor doesn't affect the others any more).
  • Removed spell checking from the scripts editor (was not meant to use spell checking).
  • Added Speculoos to the default OpenSim grids list.


Enjoy ! :D


2012-05-24 12:04:13
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Joined: 2009-03-17 18:42:51
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IMPORTANT

There was a faulty XML file in the v1.26.4.13 and v1.26.4.14 packages that partly broke the texture preview floater: if you downloaded them, please either get v1.26.4.14b or get the fixed floater_preview_texture.xml file and place it in the skins/default/xui/en-us/ sub-directory of the viewer installation directory.

Sorry about that...


2012-05-25 09:42:25
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Joined: 2009-03-17 18:42:51
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a crash bug fix release: all users of v1.26.4.14 shall update.

Cool VL Viewer v1.26.4.15 (current stable branch):

New in this release:
  • Fixed a crash bug introduced in v1.26.4.14 (and due to my own stupidity) that would make the viewer crash sometimes when typing text in a line or text editor.


2012-05-25 19:55:01
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Joined: 2009-03-17 18:42:51
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.16 (current stable branch):

Since crash bug fixes went into this release, update is recommended.

New in this release:
  • Fixed a bug that caused the "Talk" button to stay disabled while voice got successfully connected on login. See this message for details.
  • Fixed a crash bug that could occur during object editing (backport from v3.3) and plugged a few more similar potential (though very improbable) crash bugs.
  • Backported from v3.3 the latest LLOctreeNode code (faster and configurable max capacity via the OctreeMaxNodeCapacity debug setting).
  • Improved the text input editor by implementing the "typing" flags (i.e. when you type in a input text editor associated to a chat or IM input line, you are seen "typing" (typing anim, sound, message)..
  • Added the auto-completion of avatar names in the chat input line and text editor: just type the first letters of an avatar name (first name, second name or display name) and hit TAB to get the viewer to try and auto-complete the name based on the surrounding avatars (avatars in chat range). The corresponding settings have been added to the "Text Chat" tab of the "Preferences" floater ("TAB auto-completes avatar names" and "Auto-select completion").
  • Added the auto-adding of surrounding avatars' names to the Ignore list of the spell checker (the corresponding setting is in the "Chat, IM & Text" sub-tab of the "Cool features" tab of the "Preferences" floater).
  • Added a way to insert newline characters (line breaks) in the chat and IM input lines and text editors, via CTRL SHIFT ENTER.
  • Added a setting (in "Preferences" -> "Text Chat") allowing to swap the shortcuts for the Shout and Whisper actions (SHIFT ENTER for Shout and CTRL ENTER for Whisper seem way more logical and intuitive to me than the other way around...).
  • Added support for the new llAttachToAvatarTemp(), llTeleportAgent() and llTeleportAgentGlobalCoords() LSL functions.
  • Backported from v3 the fix to the bug that prevented to use the tail part of the translation manipulators while editing HUD objects.
  • Improved the algorithm used for resizing the resize handles depending on the camera position (now only dependent on the camera zoom level, which prevents getting huge handles when resizing the extremity of a very thin and long primitive: by zooming on the extremity the handles now properly shrink down). The new method is enabled by default but you can revert to the old method at any time by toggling the "Zoom Dependent Resize Handles" setting in the "Advanced" -> "UI" menu.
  • Moved the misplaced options dealing with debug console info printing from the "Advanced" -> "UI" menu to the "Advanced" -> "Consoles" -> "Info to debug Console" menu.
  • Improved the "Cool features" preferences tab and sub-tabs (and in particular the last selected sub-tab is now remembered and selected by default on next opening of the Preferences floater).
  • Fixed the issue with unclickable links on no-name chatting objects text in the Chat History floater. See this message for details.
  • Added AvatarOffsetY, AvatarOffsetZ and AvatarOffsetPersist debug settings. See this thread for details.
  • Various minor code changes and speed optimizations.


Enjoy ! :D


2012-06-01 17:30:39
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Joined: 2009-03-17 18:42:51
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.17 (current stable branch):

New in this release:
  • Fixed two render crashes that could occur while objects were rezzing badly/incompletely. Also hardened the renderer code against similar crashes.
  • Made it so that while the "Chat Input Text" floater is open, you can still use the arrow keys to move your avatar as long as the said floater is not focused.
  • Tidied up the Search floater (better layout of the UI elements, updated categories in the "All (web)" search tab) and removed the deprecated "Adult-Oriented transition" code.
  • Replaced the AvatarOffsetX and AvatarOffsetY settings with AvatarDepth and AvatarWidth (since there's no point using offsets to arbitrary and fixed values: rather allowing to change these values themselves instead), and exposed them as configurable settings in the "Preferences" floater, "Cool features" tab, "Miscellaneous" sub-tab.
  • After saving a notecard, make sure the cursor position is preserved, keeping the scroll position around the cursor too (instead of being reset to zero).
  • Latest LLCurl code changes backported from v3.3.
  • Increased the ban lines height to 5000m (backport from v3.3).
  • Various other small code changes backported from v3.3.
  • Log messages tidying up.
  • Various minor code changes and some speed optimizations by me.
  • Added a few more standard preset window sizes to the combo box in the "Preferences" floater, "Graphics" tab.
  • Updated the GPU table to list more "supported" GPUs.


Enjoy ! :D


2012-06-09 13:02:18
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Joined: 2009-03-17 18:42:51
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.18 (current stable branch):

This is mainly a code cleanup and optimizations release, with a measurable, even if small, speed increase: for example, in my skybox with 7 floaters open (camera and movement controls, mini-map, chat history, IM window, friends list, groups list), I get an increase of 3fps, from 70 to 73, when compared to v1.26.4.17 (this is a 0.5ms per frame gain which, while far from huge, is definitely an improvement).
Hopefully, I didn't break anything while optimizing (I triple-checked, but one never knows... Please report any bug that would have crept up between v1.26.4.17 and v1.26.4.18).

New in this release:
  • Works around for two crash bugs in LLCurl (still work to do to render this piece of shitty code 100% stable and reliable...).
  • Fixed a couple rare crash bugs.
  • A whole lot of code cleanup and minor speed optimizations (that, once put together, do lead to a measurable speed increase), especially in the UI and render path code.
  • Changed the radar RadarUpdateRate setting (which was a frame rate dividing factor) for RadarUpdatesPerSecond (determines the max number of updates per second, bounded by a max update rate of 1 every 5 frames). Changed the associated radio buttons for a spinner in the "Radar" floater "Options" tab.
  • Added a few fast timers to ease profiling.


Enjoy ! :D


2012-06-16 13:37:57
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Joined: 2009-03-17 18:42:51
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.19 (current stable branch):

Since a few crash bugs have been fixed in this release, updating to it is recommended.

New in this release:
  • Exposed the "Show media HUD" option in the "Preferences" floater, "Audio & Video" tab, and fixed several media HUD bugs (including a potential crash bug related with it, in the tool pie, that could crash the viewer when hovering the mouse pointer on a bad media textures).
  • Implemented an "Import" feature for Shape, Hair, Skin and Eyes in the appearance customize floater. By clicking on the "Import" button in the corresponding tab, you can choose a saved archetype file (produced with the "Advanced" -> "Character" -> "Appearance to XML..." feature) so to import the various parameters (note that textures are not imported, only the "visual parameters" are). This is quite handy a feature to quickly and easily "import" your avatar's shape in other grids...
  • Fixed the bug that prevented changing the sex (gender) of a shape in the appearance customize floater (I wonder how this bug went unnoticed for so long... It has been introduced back in v1.26.3 !).
  • When voluntarily logging off from an OpenSim grid, do not ever show any more the "You have been disconnected" dialog (which is reserved for unexpected disconnections) that could spuriously appear from times to times (and even every time on some grids).
  • Bugfix: when a text input chat or IM floater is open, make sure that you can't send the uncompleted text from the disabled input line by focusing it and hitting ENTER.
  • Fixed a potential crash bug on logout, in relation with the voice service shutdown.
  • Better texture exporting algorithm for the Object backup feature, preventing the export action to stay stuck forever, waiting for a texture to load.
  • Increased the maximum size of scripts sources from 64Kb to 128Kb.
  • More code cleanup and (minor) speed optimizations.


Enjoy ! :D


2012-06-23 11:24:24
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.20 (current stable branch):

New in this release:
  • Fixed the bug that caused edited flexiprims to sometimes fail to be updated immediately in the renderer when moved or rotated. See this thread for details.
  • Added separate settings for "private look at" and "private point at" (see "Preferences" -> "Cool features" -> "Miscellaneous").
  • By popular demand, re-enabled the "Edit" pie menu entry for objects selected on no-build parcels.
  • Backported from the latest v3.3.5 development viewer the structures alignment fixes that allow to compile the viewer without tcmalloc (for now, tcmalloc is still used however, since more testing is needed before trying to get rid of it).
  • Improved the logging code for speed. Added an "Allow DEBUG messages" setting in the Advanced menu (it is off by default after a successful login and is automatically switched on/off when you add/clear "Debug tags" with the corresponding floater). Keeping this setting off when no debug tag is in force allows to slightly speed up the code (all LL_DEBUGS/lldebugs being then skipped without running more complex checks against tags/function names/source file names: it does make a difference since these calls tend to be ran a lot of times and often each frame, i.e. way more often than llinfos and llwarns).
  • More code cleanup and (minor) speed optimizations.


Enjoy ! :D


2012-06-30 15:51:27
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.21 (current stable branch):

New in this release:
  • Added an "Object Weights" floater that can be opened from the Inspect floater (by clicking the new "See Object Weights..." button) or from the Build floater (by clicking on the object or primitive counts).
  • Improved the Build floater: faster UI, more accurate land Impact, added trigger for "Object Weights" floater (see above), added helpful tool tips on the debug permissions elements (visible when "Advanced" -> "Debug Permissions" is active).
  • Improved avatar picker: now also allows to pick residents from your friends list, and allows to search among display names in SL.
  • Added a setting to disable the "spread eagle" animation when opening the "Appearance" floater. The setting is in the "Preferences" floater, "Cool features" tab, "Miscellaneous" sub-tab.
  • Added the pathfinding related LSL functions and constants.
  • Minor but numerous speed optimizations, especially in the UI (globally and in many floaters: build tools, radar, search, friends list, inspect floater, avatar info floater, script editor, avatar picker...).
  • A few minor fixes backported from viewer v3.3.
  • Various code cleanups, improvements and removals of dead code.


Enjoy ! :D

PS: I removed the old and deprecated v1.26.2 binaries from the download page. All users should now run v1.26.4.


2012-07-08 14:38:03
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.22 (current stable branch):

This is a bugfix release.

New in this release:
  • Fixed two bugs, introduced in v1.26.4.21 (copy and paste bugs: my bad !), that broke the texture vertical offset spinner and the land brush force slider in the build tools floater.
  • Internal cleanup to the build system (no user-visible change).


Cool VL Viewer v1.26.5.0 (new, experimental branch):

This is the first release of the experimental branch that will see the backport of the viewer v3.3 renderer to the Cool VL Viewer (which is currently using the v2.6 renderer); like I announced a while ago in the roadmap.

This first release is "only" the migration to new build systems (glibc v2.8 + gcc v4.3 for Linux and VS2010 for Windows) which allows to reuse the newest pre-compiled libraries used in the v3.3 viewer and provided by LL (less work for me, and a more up-to-date viewer as a result).
Functionally speaking, v1.26.5.0 is for now exactly the same viewer as v1.26.4.22, but linked with/using newer libraries and compiled with a newer compiler.

Note that the target system requirements for v1.26.5 are tighter than for v1.26.4 and former viewers: v1.26.5 will only run on glibc v2.8 (instead of glibc v2.4) and newer systems in Linux (2009 and newer distributions should all provide glibc v2.8 or better), and on Windows XP SP3 (instead of Windows XP) or newer on Windows.

On Windows XP SP3, you might also encounter an error when launching the viewer: this is due to a missing update to the "Side by Side" (SxS) component on such systems (it happens, even with Windows Update on, if you didn't have the VC runtimes installed when the fix was issued) and to the fact that, unlike v1.26.4 and former versions, v1.26.5 uses mixed runtime versions which is necessary to still be able to reuse Snowglobe v1.5 proprietary components (compiled with VS2005) with the viewer (now compiled with VS2010)... This problem can easily be fixed by installing the corresponding update to the VC runtime and SxS component (get it there). Windows 7 (and probably Windows Vista) users should be unaffected (let me know if you are).

Enjoy ! :D


PS: there will probably not be any new release in the next couple of weeks, the time for me to port the v3.3 renderer to v1.26.5 and produce a first, working release.


2012-07-13 18:23:23
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