Cool VL Viewer 1.26.4 (12) May 12 2012 10:15:50 (Cool VL Viewer)
Release Notes
CPU: AMD Athlon(tm) 7850 Dual-Core Processor (2812.87 MHz)
Memory: 4096 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GT 520/PCI/SSE2
Windows Graphics Driver Version: 8.17.0012.6742
OpenGL Version: 4.1.0
libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8j zlib/1.2.3 c-ares/1.7.1
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
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I've been playing a bit with Cool VL Viewer with a couple of my alts on one of the opensim grids. It seems to work reasonable well, but I've ran smack dab into one particular flaw in it. I have my main residence, a large and elaborate skybox, set at 5000 meters up. It seems that Cool VL Viewer doesn't like dealing with Z coordinates above 4096 meters when it comes to things like editting prim location, or setting Home position. I rezzed a prim up there, and then tried to move it in edit mode using the colored arrows... and the prim wouldn't budge. I then tried typing a new Z coordinate in that was a meter higher than where it was rezzed, and BOOM! The prim vanished. A bit later, it dawned on me it might not be handling Z coordinates above 4096 (because SL doesn't let you place objects any higher than 4096), so on MetaImpy (a fork of the Imprudence viewer) I went to approximately where I was in my skybox where I'd previously rezzed the prim, and there I rezzed a cube prim, sat on it, and moved the prim (and me) down to around 4090 z, and sure enough, there was the other missing prim!

I've also discovered that if I set home position to somewhere up in my skybox (that is, at 5000 meters or so up) using Cool VL Viewer, and then (regardless of which viewer I'm on) I invoke Ctrl-Shift-H.... suddenly I'm plummeting from about 4096 meters, instead of arriving at the spot where I'd (tried to) set my home position. I can be up there in something
other than Cool VL viewer, set my home position within my skybox, and then while logged in via Cool VL Viewer I can invoke Ctrl-Shift-H, and I WILL wind up at the intended spot in my skybox. Apparently Cool VL Viewer can't SET the home location correctly, if it's above 4096 meters. On the other hand, however, I
can landmark a place above 4096 meters, and that WILL work correctly. That is, I can set a landmark, then click that landmark from inventory, and wind at in the coordinates intended. It's only when I try to set Home that it gets borked.
Another oddity: Fairly frequently, I'll be up in my skybox using Cool VL Viewer... and after while I notice walls and other prims have disappeared. They're still there, since when I walk around, the av physics still reacts to those prims... I just can't SEE them. I'm guessing this is due to Cool VL Viewer not dealing with stuff above 4096 meters well, since I have NOT seen this disappearing-prims issue in other viewers on my sim, and have not seen prims apparently disappear at lower altitudes, in either Cool VL Viewer or any other viewer, on my or anyone else's sim.
Beyond these, I haven't run into any obvious issues. There may be other oddities, I just haven't encountered them yet.